Pokédex / Sword / Shield / Ferrothorn

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Thorn Pod Pokémon

Its spikes are harder than steel. This Pokémon crawls across rock walls by stabbing the spikes on its feelers into the stone.
Inflicts damage on the attacker upon contact with iron barbs.
The Pokémon can sense an opposing Pokémon’s dangerous moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Harden NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Metal Claw SteelPhysical | Sword / Shield | 1 | — | — | — | — | Power 50Acc 95PP 35 | |
Pin Missile BugPhysical | Sword / Shield | 1 | TM07 | — | — | — | Power 25Acc 95PP 20 | |
Power Whip GrassPhysical | Sword / Shield | 1 | TR72 | — | — | — | Power 120Acc 85PP 10 | |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Ingrain GrassStatus | Sword / Shield | 15 | — | — | — | — | PP 20 The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | Open calc with this move |
Flash Cannon SteelSpecial | Sword / Shield | 20 | TR70 | — | — | — | Power 80Acc 100PP 10 | |
Iron Head SteelPhysical | Sword / Shield | 25 | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Self-Destruct NormalPhysical | Sword / Shield | 30 | TM20 | — | — | — | Power 200Acc 100PP 5 | |
Iron Defense SteelStatus | Sword / Shield | 35 | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Curse GhostStatus | Sword / Shield | 43 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Gyro Ball SteelPhysical | Sword / Shield | 49 | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Explosion NormalPhysical | Sword / Shield | 56 | — | — | — | — | Power 250Acc 100PP 5 | |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Press FightingPhysical | Sword / Shield | — | TR99 | — | — | — | Power 80Acc 100PP 10 | |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Bullet Seed GrassPhysical | Sword / Shield | — | TM50 | — | — | — | Power 25Acc 100PP 30 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Sword / Shield | — | TR65 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Giga Drain GrassSpecial | Sword / Shield | — | TM28 | — | — | — | Power 75Acc 100PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Heavy Slam SteelPhysical | Sword / Shield | — | TR79 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Revenge FightingPhysical | Sword / Shield | — | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Sword / Shield | — | TM32 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Seed Bomb GrassPhysical | Sword / Shield | — | TR59 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Sword / Shield | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Spikes GroundStatus | Sword / Shield | — | TR23 | — | — | — | PP 20 The user lays a trap of spikes at the target's feet. The spikes left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Stealth Rock RockStatus | Sword / Shield | — | TR76 | — | — | — | PP 20 The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swords Dance NormalStatus | Sword / Shield | — | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Thunder ElectricSpecial | Sword / Shield | — | TR09 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Steel Beam SteelSpecial | Sword / Shield | — | — | — | ✓ | — | Power 140Acc 95PP 5 | |
Steel Roller SteelPhysical | Sword / Shield | — | — | — | ✓ | — | Power 130Acc 100PP 5 |
The target is raked with steel claws. This may also raise the user's Attack stat.
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Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
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The user violently whirls its vines, tentacles, or the like to harshly lash the target.
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A physical attack in which the user charges and slams into the target with its whole body.
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The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
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The user slams the target with its steel-hard head.
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The user causes an explosion to inflict damage on the target. This also damages the user.
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The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user forcefully shoots seeds at the target two to five times in a row.
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The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
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