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Barrier Pokémon

The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Reduces the power of supereffective attacks taken.
Powers up the Pokémon’s weaker moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Baton Pass NormalStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Confusion PsychicSpecial | Brilliant Diamond / Shining Pearl | 12 | — | — | — | — | Power 50Acc 100PP 25 | |
Copycat NormalStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Open calc with this move |
Encore NormalStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Guard Swap PsychicStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Pound NormalPhysical | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Power Swap PsychicStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Open calc with this move |
Quick Guard FightingStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Wide Guard RockStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Hypnosis PsychicStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target drowsy. | Open calc with this move |
Role Play PsychicStatus | Brilliant Diamond / Shining Pearl | 16 | — | — | — | — | PP 10 The user mimics the target completely, copying the target's Ability. | Open calc with this move |
Protect NormalStatus | Brilliant Diamond / Shining Pearl | 20 | ✓ | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Recycle NormalStatus | Brilliant Diamond / Shining Pearl | 24 | ✓ | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Mimic NormalStatus | Brilliant Diamond / Shining Pearl | 32 | — | ✓ | — | — | PP 10 The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | Open calc with this move |
Psybeam PsychicSpecial | Brilliant Diamond / Shining Pearl | 28 | — | — | — | — | Power 65Acc 100PP 20 | |
Psychic PsychicSpecial | Brilliant Diamond / Shining Pearl | 48 | ✓ | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | Brilliant Diamond / Shining Pearl | 36 | ✓ | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Reflect PsychicStatus | Brilliant Diamond / Shining Pearl | 36 | ✓ | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Safeguard NormalStatus | Brilliant Diamond / Shining Pearl | 36 | ✓ | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sucker Punch DarkPhysical | Brilliant Diamond / Shining Pearl | 40 | — | — | — | — | Power 70Acc 100PP 5 | |
Calm Mind PsychicStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dazzling Gleam FairySpecial | Brilliant Diamond / Shining Pearl | 44 | TM21 | — | — | — | Power 80Acc 100PP 10 | |
Teeter Dance NormalStatus | Brilliant Diamond / Shining Pearl | 52 | — | ✓ | — | — | Acc 100PP 20 The user performs a wobbly dance that confuses the Pokémon around it. | Open calc with this move |
Aerial Ace FlyingPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 75Acc 100PP 15 | |
Charge Beam ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drain Punch FightingPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 75Acc 100PP 10 | |
Dream Eater PsychicSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 20 This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. | Open calc with this move |
Fling DarkPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 150Acc 100PP 20 | |
Future Sight PsychicSpecial | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Giga Impact NormalPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Hyper Beam NormalSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 150Acc 90PP 5 | |
Icy Wind IceSpecial | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Power 55Acc 95PP 15 | |
Magic Room PsychicStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | PP 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | Open calc with this move |
Nasty Plot DarkStatus | Brilliant Diamond / Shining Pearl | — | TM63 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | Open calc with this move |
Payback DarkPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 50Acc 100PP 10 | |
Psych Up NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Shadow Ball GhostSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Skill Swap PsychicStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Open calc with this move |
Taunt DarkStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Trick PsychicStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Confuse Ray GhostStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Fake Out NormalPhysical | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Power Split PsychicStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | PP 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Open calc with this move |
Tickle NormalStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
The target is hit with a weak telekinetic force to inflict damage.
| Open calc with this move |
The target is physically pounded with a long tail, a foreleg, or the like.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
| Open calc with this move |
This move enables the user to attack first. This move fails if the target is not readying an attack.
| Open calc with this move |
The user emits a powerful flash of light to inflict damage on the target.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.
| Open calc with this move |
The user attacks with an energy-draining punch that restores the user’s HP.
| Open calc with this move |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
| Open calc with this move |
The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
| Open calc with this move |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The user attacks with a gust of chilled air.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
| Open calc with this move |