Pokédex / Ultra Sun / Ultra Moon / Mr. Mime

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Barrier Pokémon

Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Reduces the power of supereffective attacks taken.
Powers up the Pokémon’s weaker moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Barrier PsychicStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Confusion PsychicSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 50Acc 100PP 25 | |
Guard Swap PsychicStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Magical Leaf GrassSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 60PP 20 The user scatters curious leaves that chase the target. This attack never misses. | Open calc with this move |
Misty Terrain FairyStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | Open calc with this move |
Pound NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Power Swap PsychicStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Open calc with this move |
Quick Guard FightingStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Wide Guard RockStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Copycat NormalStatus | Ultra Sun / Ultra Moon | 4 | — | — | — | — | PP 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Open calc with this move |
Meditate PsychicStatus | Ultra Sun / Ultra Moon | 8 | — | — | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Double Slap NormalPhysical | Ultra Sun / Ultra Moon | 11 | — | — | — | — | Power 15Acc 85PP 10 | |
Mimic NormalStatus | Ultra Sun / Ultra Moon | 15 | — | ✓ | — | — | PP 10 The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | Open calc with this move |
Psywave PsychicSpecial | Ultra Sun / Ultra Moon | 15 | — | — | — | — | Acc 100PP 15 The target is attacked with an odd psychic wave. The attack varies in intensity. | Open calc with this move |
Encore NormalStatus | Ultra Sun / Ultra Moon | 18 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | 22 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Reflect PsychicStatus | Ultra Sun / Ultra Moon | 22 | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Psybeam PsychicSpecial | Ultra Sun / Ultra Moon | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | 29 | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Recycle NormalStatus | Ultra Sun / Ultra Moon | 32 | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Trick PsychicStatus | Ultra Sun / Ultra Moon | 36 | — | ✓ | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Psychic PsychicSpecial | Ultra Sun / Ultra Moon | 39 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Role Play PsychicStatus | Ultra Sun / Ultra Moon | 43 | — | — | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Baton Pass NormalStatus | Ultra Sun / Ultra Moon | 46 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | 50 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | Ultra Sun / Ultra Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Ultra Sun / Ultra Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | Ultra Sun / Ultra Moon | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Ultra Sun / Ultra Moon | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Energy Ball GrassSpecial | Ultra Sun / Ultra Moon | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Punch FirePhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Ultra Sun / Ultra Moon | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Foul Play DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 95Acc 100PP 15 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Ultra Sun / Ultra Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Helping Hand NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Punch IcePhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Infestation BugSpecial | Ultra Sun / Ultra Moon | — | TM83 | — | — | — | Power 20Acc 100PP 20 | |
Payback DarkPhysical | Ultra Sun / Ultra Moon | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Ultra Sun / Ultra Moon | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psyshock PsychicSpecial | Ultra Sun / Ultra Moon | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Ultra Sun / Ultra Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Ultra Sun / Ultra Moon | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Ultra Sun / Ultra Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Ultra Sun / Ultra Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Punch ElectricPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Ultra Sun / Ultra Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Ultra Sun / Ultra Moon | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Ultra Sun / Ultra Moon | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Confuse Ray GhostStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Fake Out NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Future Sight PsychicSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Hypnosis PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 55Acc 95PP 15 | |
Magic Room PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | Open calc with this move |
Nasty Plot DarkStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | Open calc with this move |
Power Split PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Open calc with this move |
Psychic Terrain PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Open calc with this move |
Teeter Dance NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 20 The user performs a wobbly dance that confuses the Pokémon around it. | Open calc with this move |
Wake-Up Slap FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Ally Switch PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Covet NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Drain Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Focus Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 150Acc 100PP 20 | |
Iron Defense SteelStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Magic Coat PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Skill Swap PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Snatch DarkStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user steals the effects of any attempts to use a healing or stat-changing move. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Telekinesis PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Wonder Room PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Zen Headbutt PsychicPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
The target is hit by a weak telekinetic force. This may also confuse the target.
| Open calc with this move |
The target is physically pounded with a long tail, a foreleg, or the like.
| Open calc with this move |
The target is slapped repeatedly, back and forth, two to five times in a row.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user damages opposing Pokémon by emitting a powerful flash.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can’t move on the next turn.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target frozen.
| Open calc with this move |
The target is infested and attacked for four to five turns. The target can’t flee during this time.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
| Open calc with this move |
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
| Open calc with this move |
Two turns after this move is used, a hunk of psychic energy attacks the target.
| Open calc with this move |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
| Open calc with this move |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
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The user endearingly approaches the target, then steals the target’s held item.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user attacks with a sinister beam of light. This may also confuse the target.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
| Open calc with this move |