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Jet Pokémon

While Octillery still shoots water from its mouth, the drastic anatomical difference between it and Remoraid meant that for a long time, no one believed the former evolved from the latter.
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Powers up moves if they become critical hits when attacking.
Raises one stat sharply and lowers another every turn.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Gunk Shot PoisonPhysical | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 120Acc 80PP 5 | |
Helping Hand NormalStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Octazooka WaterSpecial | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 65Acc 85PP 10 | |
Rock Blast RockPhysical | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 25Acc 90PP 10 | |
Water Gun WaterSpecial | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Water Pulse WaterSpecial | Brilliant Diamond / Shining Pearl | 1 | ✓ | — | — | — | Power 60Acc 100PP 20 | |
Wrap NormalPhysical | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 15Acc 90PP 20 | |
Charge Beam ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 50Acc 90PP 10 | |
Psybeam PsychicSpecial | Brilliant Diamond / Shining Pearl | 12 | — | — | — | — | Power 65Acc 100PP 20 | |
Aurora Beam IceSpecial | Brilliant Diamond / Shining Pearl | 16 | — | — | — | — | Power 65Acc 100PP 20 | |
Bubble Beam WaterSpecial | Brilliant Diamond / Shining Pearl | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Lock-On NormalStatus | Brilliant Diamond / Shining Pearl | 24 | — | — | — | — | PP 5 The user takes sure aim at the target. This ensures the next attack does not miss the target. | Open calc with this move |
Ice Beam IceSpecial | Brilliant Diamond / Shining Pearl | 36 | ✓ | — | — | — | Power 90Acc 100PP 10 | |
Bullet Seed GrassPhysical | Brilliant Diamond / Shining Pearl | 30 | ✓ | — | — | — | Power 25Acc 100PP 30 | |
Hydro Pump WaterSpecial | Brilliant Diamond / Shining Pearl | 42 | — | — | — | — | Power 110Acc 80PP 5 | |
Hyper Beam NormalSpecial | Brilliant Diamond / Shining Pearl | 54 | ✓ | — | — | — | Power 150Acc 90PP 5 | |
Soak WaterStatus | Brilliant Diamond / Shining Pearl | 48 | — | — | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target's type to Water. | Open calc with this move |
Attract NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 110Acc 70PP 5 | |
Brine WaterSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 65Acc 100PP 10 | |
Double Team NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 90Acc 100PP 15 | |
Flash Cannon SteelSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 80Acc 100PP 10 | |
Giga Impact NormalPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 150Acc 90PP 5 | |
Payback DarkPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Scald WaterSpecial | Brilliant Diamond / Shining Pearl | — | TM49 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 90Acc 100PP 10 | |
Substitute NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Surf WaterSpecial | Brilliant Diamond / Shining Pearl | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Open calc with this move |
Thief DarkPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Waterfall WaterPhysical | Brilliant Diamond / Shining Pearl | — | HM07 | — | — | — | Power 80Acc 100PP 15 |
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The user shoots filthy garbage at the target to attack. This may also poison the target.
| Open calc with this move |
The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.
| Open calc with this move |
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
| Open calc with this move |
The target is blasted with a forceful shot of water.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This attack never misses.
| Open calc with this move |
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
| Open calc with this move |
The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
| Open calc with this move |
The user forcefully shoots seeds at the target two to five times in a row.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
The target is attacked with a powerful beam.
| Open calc with this move |
A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
| Open calc with this move |
If the target's HP is half or less, this attack will hit with double the power.
| Open calc with this move |
The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
| Open calc with this move |
The user charges at the target using every bit of its power.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
| Open calc with this move |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
| Open calc with this move |
The user charges at the target and may make it flinch.
| Open calc with this move |