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Setting the field…
Jet Pokémon

Octillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape.
Negates all moves and items that force switching out.
Powers up moves if they become critical hits.
Raises one stat and lowers another.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Aurora Beam IceSpecial | X / Y | 1 | — | — | — | — | Power 65Acc 100PP 20 The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | Open calc with this move |
Constrict NormalPhysical | X / Y | 1 | — | — | — | — | Power 10Acc 100PP 35 | |
Gunk Shot PoisonPhysical | X / Y | 1 | — | — | — | — | Power 120Acc 80PP 5 | |
Psybeam PsychicSpecial | X / Y | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Rock Blast RockPhysical | X / Y | 1 | — | — | — | — | Power 25Acc 90PP 10 | |
Water Gun WaterSpecial | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Bubble Beam WaterSpecial | X / Y | 18 | — | — | — | — | Power 65Acc 100PP 20 | |
Focus Energy NormalStatus | X / Y | 22 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Octazooka WaterSpecial | X / Y | 25 | — | — | — | — | Power 65Acc 85PP 10 | |
Wring Out NormalSpecial | X / Y | 28 | — | — | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | Open calc with this move |
Signal Beam BugSpecial | X / Y | 34 | — | — | — | — | Power 75Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | 40 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Bullet Seed GrassPhysical | X / Y | 46 | — | — | — | — | Power 25Acc 100PP 30 | |
Hydro Pump WaterSpecial | X / Y | 52 | — | — | — | — | Power 110Acc 80PP 5 | |
Hyper Beam NormalSpecial | X / Y | 58 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Soak WaterStatus | X / Y | 64 | — | — | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target’s type to Water. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Charge Beam ElectricSpecial | X / Y | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | X / Y | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | X / Y | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | X / Y | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash Cannon SteelSpecial | X / Y | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | X / Y | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | X / Y | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | X / Y | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | X / Y | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Sludge Wave PoisonSpecial | X / Y | — | TM34 | — | — | — | Power 95Acc 100PP 10 | |
Smack Down RockPhysical | X / Y | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | X / Y | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | X / Y | — | HM05 | — | — | — | Power 80Acc 100PP 15 |
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The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.
| Open calc with this move |
The user shoots filthy garbage at the target to attack. This may also poison the target.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
| Open calc with this move |
The target is blasted with a forceful shot of water.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
| Open calc with this move |
The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.
| Open calc with this move |
The user attacks with a sinister beam of light. This may also confuse the target.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The user forcefully shoots seeds at the target two to five times in a row.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can’t move on the next turn.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
Unsanitary sludge is hurled at the target. This may also poison the target.
| Open calc with this move |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
| Open calc with this move |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
| Open calc with this move |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
| Open calc with this move |