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Hippo Pokémon

Though large and languid, Hippopotas is difficult to detect due to its tendency to burrow into and lurk beneath the soil. When agitated or excited, it expels sand from its nostrils.
The Pokémon summons a sandstorm when it enters a battle.
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Sand Attack GroundStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target's face, reducing the target's accuracy. | Open calc with this move |
Tackle NormalPhysical | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Bite DarkPhysical | Brilliant Diamond / Shining Pearl | 4 | — | — | — | — | Power 60Acc 100PP 25 | |
Rest PsychicStatus | Brilliant Diamond / Shining Pearl | 36 | ✓ | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Yawn NormalStatus | Brilliant Diamond / Shining Pearl | 8 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Sand Tomb GroundPhysical | Brilliant Diamond / Shining Pearl | 12 | — | ✓ | — | — | Power 35Acc 85PP 15 | |
Dig GroundPhysical | Brilliant Diamond / Shining Pearl | 16 | ✓ | — | — | — | Power 80Acc 100PP 10 | |
Crunch DarkPhysical | Brilliant Diamond / Shining Pearl | 20 | — | — | — | — | Power 80Acc 100PP 15 | |
Sandstorm RockStatus | Brilliant Diamond / Shining Pearl | 24 | ✓ | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Take Down NormalPhysical | Brilliant Diamond / Shining Pearl | 28 | — | — | — | — | Power 90Acc 85PP 20 | |
Roar NormalStatus | Brilliant Diamond / Shining Pearl | 32 | ✓ | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Earthquake GroundPhysical | Brilliant Diamond / Shining Pearl | 40 | ✓ | — | — | — | Power 100Acc 100PP 10 | |
Double-Edge NormalPhysical | Brilliant Diamond / Shining Pearl | 44 | — | — | — | — | Power 120Acc 100PP 15 | |
Fissure GroundPhysical | Brilliant Diamond / Shining Pearl | 48 | — | — | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Open calc with this move |
Slack Off NormalStatus | Brilliant Diamond / Shining Pearl | 52 | — | ✓ | — | — | PP 5 The user slacks off, restoring its own HP by up to half of its max HP. | Open calc with this move |
Attract NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Bulldoze GroundPhysical | Brilliant Diamond / Shining Pearl | — | TM83 | — | — | — | Power 60Acc 100PP 20 | |
Double Team NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 70Acc 100PP 20 | |
Iron Tail SteelPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Revenge FightingPhysical | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Rock Slide RockPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Brilliant Diamond / Shining Pearl | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 60Acc 95PP 15 | |
Sleep Talk NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stealth Rock RockStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 20 The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Strength NormalPhysical | Brilliant Diamond / Shining Pearl | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Open calc with this move |
Water Pulse WaterSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 60Acc 100PP 20 | |
Curse GhostStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Spit Up NormalSpecial | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | Open calc with this move |
Stockpile NormalStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Whirlwind NormalStatus | Brilliant Diamond / Shining Pearl | — | — | ✓ | — | — | PP 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
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The user bites the target with viciously sharp fangs to inflict damage.
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The user traps the target inside a harshly raging sandstorm for four to five turns.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
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The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user sets off an earthquake that strikes every Pokémon around it.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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Large boulders are hurled at the target to inflict damage.
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The user attacks with a punch. This may also lower the target’s defensive stats.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The target is slugged with a punch thrown at maximum power.
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The user attacks the target with a pulsing blast of water. This attack never misses.
| Open calc with this move |