Pokédex / Champions / Meowstic
Meowstic
Constraint Pokémon

Form description
Male and female Meowstic have different level-up moves and hidden abilities. While gender differences are not usually considered to be separate forms, Meowstic’s are treated as such for practical purposes.
Forms
Pokédex entry
From Gen 8
The defensive instinct of the males is strong. It’s when they’re protecting themselves or their partners that they unleash their full power.
Profile
- Category
- Constraint Pokémon
- National dex
- #0678
- Regional dex
- #678 (Champions)
- Height
- 0.6 m
- Weight
- 8.5 kg
- Color
- Blue
- Shape
- Upright
- Growth rate
- Medium
- Egg groups
- Field
- Capture rate
- 75
- Gender ratio
- ♂ 50% / ♀ 50%
- Base happiness
- 70
- Hatch steps
- 20
- Base experience
- 163
Base stats
Abilities
The Pokémon's keen eyes prevent its accuracy from being lowered.
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
- PranksterHidden
Gives priority to the Pokémon's status moves.
Cries
Learnset
- Fake OutNormalPhysicalPower 40Acc 100PP 10
Champions
Other ✓
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Open calc with this move - Mean LookNormalStatusPP 5
Champions
Other ✓
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Open calc with this move - Helping HandNormalStatusPP 20
Champions
Other ✓
The user assists an ally by boosting the power of that ally's attack.
Open calc with this move - CharmFairyStatusAcc 100PP 20
Champions
Other ✓
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Open calc with this move - CovetNormalPhysicalPower 60Acc 100PP 25
Champions
Other ✓
The user endearingly approaches the target, then steals the target's held item.
Open calc with this move - Sucker PunchDarkPhysicalPower 70Acc 100PP 5
Champions
Other ✓
This move enables the user to attack first. This move fails if the target is not readying an attack.
Open calc with this move - Role PlayPsychicStatusPP 10
Champions
Other ✓
The user mimics the target completely, copying the target's Ability.
Open calc with this move - Light ScreenPsychicStatusPP 30
Champions
Other ✓
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Open calc with this move - ReflectPsychicStatusPP 20
Champions
Other ✓
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Open calc with this move - PsyshockPsychicSpecialPower 80Acc 100PP 10
Champions
Other ✓
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Open calc with this move - ImprisonPsychicStatusPP 10
Champions
Other ✓
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Open calc with this move - Quick GuardFightingStatusPP 15
Champions
Other ✓
The user protects itself and its allies from priority moves.
Open calc with this move - PsychicPsychicSpecialPower 90Acc 100PP 10
Champions
Other ✓
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Open calc with this move - Misty TerrainFairyStatusPP 10
Champions
Other ✓
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Open calc with this move - Alluring VoiceFairySpecialPower 80Acc 100PP 10
Champions
Other ✓
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Open calc with this move - Baton PassNormalStatusPP 40
Champions
Other ✓
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Open calc with this move - Calm MindPsychicStatusPP 20
Champions
Other ✓
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Open calc with this move - Charge BeamElectricSpecialPower 50Acc 90PP 10
Champions
Other ✓
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Open calc with this move - Dark PulseDarkSpecialPower 80Acc 100PP 15
Champions
Other ✓
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Open calc with this move - DigGroundPhysicalPower 80Acc 100PP 10
Champions
Other ✓
The user burrows into the ground on the first turn, then attacks on the next turn.
Open calc with this move - EndureNormalStatusPP 10
Champions
Other ✓
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Open calc with this move - Energy BallGrassSpecialPower 90Acc 100PP 10
Champions
Other ✓
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Open calc with this move - Expanding ForcePsychicSpecialPower 80Acc 100PP 10
Champions
Other ✓
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Open calc with this move - FacadeNormalPhysicalPower 70Acc 100PP 20
Champions
Other ✓
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Open calc with this move - Fake TearsDarkStatusAcc 100PP 20
Champions
Other ✓
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Open calc with this move - Giga ImpactNormalPhysicalPower 150Acc 90PP 5
Champions
Other ✓
The user charges at the target using every bit of its power. The user can't move on the next turn.
Open calc with this move - GravityPsychicStatusPP 5
Champions
Other ✓
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Open calc with this move - Hyper BeamNormalSpecialPower 150Acc 90PP 5
Champions
Other ✓
The target is attacked with a powerful beam. The user can't move on the next turn.
Open calc with this move - Nasty PlotDarkStatusPP 20
Champions
Other ✓
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Open calc with this move - Play RoughFairyPhysicalPower 90Acc 90PP 10
Champions
Other ✓
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Open calc with this move - ProtectNormalStatusPP 10
Champions
Other ✓
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Open calc with this move - Psych UpNormalStatusPP 10
Champions
Other ✓
The user hypnotizes itself into copying any stat change made by the target.
Open calc with this move - Psychic NoisePsychicSpecialPower 75Acc 100PP 10
Champions
Other ✓
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Open calc with this move - Psychic TerrainPsychicStatusPP 10
Champions
Other ✓
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Open calc with this move - Rain DanceWaterStatusPP 5
Champions
Other ✓
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Open calc with this move - RestPsychicStatusPP 5
Champions
Other ✓
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Open calc with this move - Shadow BallGhostSpecialPower 80Acc 100PP 15
Champions
Other ✓
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Open calc with this move - Skill SwapPsychicStatusPP 10
Champions
Other ✓
The user employs its psychic power to exchange Abilities with the target.
Open calc with this move - Sleep TalkNormalStatusPP 10
Champions
Other ✓
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Open calc with this move - Stored PowerPsychicSpecialPower 20Acc 100PP 10
Champions
Other ✓
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Open calc with this move - SubstituteNormalStatusPP 10
Champions
Other ✓
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Open calc with this move - Sunny DayFireStatusPP 5
Champions
Other ✓
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Open calc with this move - Thunder WaveElectricStatusAcc 90PP 20
Champions
Other ✓
The user launches a weak jolt of electricity that paralyzes the target.
Open calc with this move - ThunderboltElectricSpecialPower 90Acc 100PP 15
Champions
Other ✓
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Open calc with this move - TrailblazeGrassPhysicalPower 50Acc 100PP 20
Champions
Other ✓
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Open calc with this move - TrickPsychicStatusAcc 100PP 10
Champions
Other ✓
The user catches the target off guard and swaps the target's held item with its own.
Open calc with this move - Trick RoomPsychicStatusPP 5
Champions
Other ✓
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Open calc with this move - Zen HeadbuttPsychicPhysicalPower 80Acc 90PP 15
Champions
Other ✓
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Open calc with this move - TickleNormalStatusAcc 100PP 20
Champions
Other ✓
The user tickles the target into laughing, lowering its Attack and Defense stats.
Open calc with this move - YawnNormalStatusPP 10
Champions
Other ✓
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Open calc with this move - Iron TailSteelPhysicalPower 100Acc 75PP 15
Champions
Other ✓
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Open calc with this move - Magic RoomPsychicStatusPP 10
Champions
Other ✓
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Open calc with this move - PaybackDarkPhysicalPower 50Acc 100PP 10
Champions
Other ✓
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Open calc with this move - RoundNormalSpecialPower 60Acc 100PP 15
Champions
Other ✓
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Open calc with this move - SafeguardNormalStatusPP 25
Champions
Other ✓
The user creates a protective field that prevents status conditions for five turns.
Open calc with this move - SnoreNormalSpecialPower 50Acc 100PP 15
Champions
Other ✓
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Open calc with this move - Tail SlapNormalPhysicalPower 25Acc 85PP 10
Champions
Other ✓
The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
Open calc with this move - WishNormalStatusPP 10
Champions
Other ✓
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Open calc with this move - Wonder RoomPsychicStatusPP 10
Champions
Other ✓
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Open calc with this move
Type matchups
Weak to
Resists
Immune
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