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Armor Bird Pokémon

Its sturdy wings look heavy, but its bones are hollow and light, allowing it to fly freely in the sky.
Prevents loss of accuracy.
Negates 1-hit KO attacks.
Physical attacks lower Defense and raise Speed.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Colosseum | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Peck FlyingPhysical | Colosseum | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Sand Attack GroundStatus | Colosseum | 10 | — | — | — | — | Acc 100PP 15 A lot of sand is hurled in the foe’s face, reducing its accuracy. | Open calc with this move |
Swift NormalSpecial | Colosseum | 13 | — | — | — | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Agility PsychicStatus | Colosseum | 16 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Fury Attack NormalPhysical | Colosseum | 26 | — | — | — | — | Power 15Acc 85PP 20 | |
Air Cutter FlyingSpecial | Colosseum | 29 | — | — | — | — | Power 60Acc 95PP 25 | |
Steel Wing SteelPhysical | Colosseum | 32 | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Spikes GroundStatus | Colosseum | 42 | — | — | — | — | PP 20 A trap of spikes is laid around the foe’s party to hurt foes switching in. | Open calc with this move |
Metal Sound SteelStatus | Colosseum | 45 | — | — | — | — | Acc 85PP 40 A horrible metallic screech is used to sharply lower the foe’s SP. DEF. | Open calc with this move |
Aerial Ace FlyingPhysical | Colosseum | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | Colosseum | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Cut NormalPhysical | Colosseum | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Colosseum | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | Colosseum | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | Colosseum | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | Colosseum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Sandstorm RockStatus | Colosseum | — | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sunny Day FireStatus | Colosseum | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Taunt DarkStatus | Colosseum | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves. | Open calc with this move |
Thief DarkPhysical | Colosseum | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | Colosseum | — | TM41 | — | — | — | Acc 100PP 15 It enrages the foe, making it incapable of using the same move successively. | Open calc with this move |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
The foe is jabbed with a sharply pointed beak or horn.
| Open calc with this move |
The foe is jabbed repeatedly with a horn or beak two to five times.
| Open calc with this move |
The foe is hit with razor-like wind. It has a high critical-hit ratio.
| Open calc with this move |
The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
| Open calc with this move |
A basic attack. It can be used to cut down thin trees and grass.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
| Open calc with this move |
An attack that may also cut DEFENSE. It can also smash cracked boulders.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
| Open calc with this move |
An attack that may take the foe’s held item if the user isn’t holding one.
| Open calc with this move |