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Iron Pokémon

It is sturdier than any kind of metal. It hardened due to pressure underground over tens of thousands of years.
Prevents ability reduction.
Halves the Pokémon’s weight.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Explosion NormalPhysical | Colosseum | 1 | — | — | — | — | Power 250Acc 100PP 5 The user explodes to inflict terrible damage even while fainting itself. | Open calc with this move |
Metal Claw SteelPhysical | Colosseum | 9 | — | — | — | — | Power 50Acc 95PP 35 | |
Curse GhostStatus | Colosseum | 17 | — | — | — | — | PP 10 A move that works differently for the GHOST-type and all the other types. | Open calc with this move |
Superpower FightingPhysical | Colosseum | 25 | — | — | — | — | Power 120Acc 100PP 5 | |
Ancient Power RockSpecial | Colosseum | 33 | — | — | — | — | Power 60Acc 100PP 5 | |
Amnesia PsychicStatus | Colosseum | 41 | — | — | — | — | PP 20 Forgets about something and sharply raises SP. DEF. | Open calc with this move |
Iron Defense SteelStatus | Colosseum | 41 | — | — | — | — | PP 15 The user hardens its body’s surface to sharply raise its DEFENSE stat. | Open calc with this move |
Zap Cannon ElectricSpecial | Colosseum | 49 | — | — | — | — | Power 120Acc 50PP 5 | |
Lock-On NormalStatus | Colosseum | 57 | — | — | — | — | PP 5 The user locks on to the foe, making the next move sure to hit. | Open calc with this move |
Hyper Beam NormalSpecial | Colosseum | 65 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Aerial Ace FlyingPhysical | Colosseum | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Brick Break FightingPhysical | Colosseum | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Colosseum | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Focus Punch FightingPhysical | Colosseum | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Colosseum | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Colosseum | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Colosseum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Colosseum | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Safeguard NormalStatus | Colosseum | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Sandstorm RockStatus | Colosseum | — | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | Colosseum | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Strength NormalPhysical | Colosseum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Colosseum | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thunder ElectricSpecial | Colosseum | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Colosseum | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
The foe is attacked with steel claws. It may also raise the user’s ATTACK.
| Open calc with this move |
A powerful attack, but it also lowers the user’s ATTACK and DEFENSE stats.
| Open calc with this move |
An ancient power is used to attack. It may also raise all the user’s stats.
| Open calc with this move |
An electric blast is fired like a cannon to inflict damage and paralyze.
| Open calc with this move |
A severely damaging attack that makes the user rest on the next turn.
| Open calc with this move |
An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
| Open calc with this move |
An earthquake that strikes all POKéMON in battle excluding the user.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
An attack that is executed last. The user flinches if hit beforehand.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
| Open calc with this move |
Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
| Open calc with this move |
A brutal lightning attack that may also leave the foe paralyzed.
| Open calc with this move |
A strong electrical attack that may also leave the foe paralyzed.
| Open calc with this move |