Pokédex / Diamond / Pearl / Girafarig

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Long Neck Pokémon

Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
The Pokémon is protected from flinching.
The Pokémon awakens quickly from sleep.
Boosts Attack when hit by a Grass-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | Open calc with this move |
Confusion PsychicSpecial | Diamond / Pearl | 1 | — | — | — | — | Power 50Acc 100PP 25 | |
Growl NormalStatus | Diamond / Pearl | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Open calc with this move |
Guard Swap PsychicStatus | Diamond / Pearl | 1 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | Open calc with this move |
Power Swap PsychicStatus | Diamond / Pearl | 1 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | Open calc with this move |
Tackle NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Odor Sleuth NormalStatus | Diamond / Pearl | 5 | — | — | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Stomp NormalPhysical | Diamond / Pearl | 10 | — | — | — | — | Power 65Acc 100PP 20 | |
Agility PsychicStatus | Diamond / Pearl | 14 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Open calc with this move |
Psybeam PsychicSpecial | Diamond / Pearl | 19 | — | — | — | — | Power 65Acc 100PP 20 | |
Baton Pass NormalStatus | Diamond / Pearl | 23 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Assurance DarkPhysical | Diamond / Pearl | 28 | — | — | — | — | Power 60Acc 100PP 10 | |
Double Hit NormalPhysical | Diamond / Pearl | 32 | — | — | — | — | Power 35Acc 90PP 10 | |
Psychic PsychicSpecial | Diamond / Pearl | 37 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Zen Headbutt PsychicPhysical | Diamond / Pearl | 41 | — | — | — | — | Power 80Acc 90PP 15 | |
Crunch DarkPhysical | Diamond / Pearl | 46 | — | — | — | — | Power 80Acc 100PP 15 | |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Diamond / Pearl | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | Diamond / Pearl | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Diamond / Pearl | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | Diamond / Pearl | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Diamond / Pearl | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Diamond / Pearl | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Diamond / Pearl | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | Diamond / Pearl | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Diamond / Pearl | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Diamond / Pearl | — | TM77 | ✓ | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | Diamond / Pearl | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | Diamond / Pearl | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Diamond / Pearl | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Diamond / Pearl | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Diamond / Pearl | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Skill Swap PsychicStatus | Diamond / Pearl | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | Diamond / Pearl | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Diamond / Pearl | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Diamond / Pearl | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Diamond / Pearl | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Diamond / Pearl | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Diamond / Pearl | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Diamond / Pearl | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Amnesia PsychicStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Beat Up DarkPhysical | Diamond / Pearl | — | — | ✓ | — | — | Acc 100PP 10 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | Open calc with this move |
Double Kick FightingPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Foresight NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Future Sight PsychicSpecial | Diamond / Pearl | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Magic Coat PsychicStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Open calc with this move |
Mirror Coat PsychicSpecial | Diamond / Pearl | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any special attack, inflicting double the damage taken. | Open calc with this move |
Take Down NormalPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Wish NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | Open calc with this move |
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
| Open calc with this move |
A physical attack in which the user charges and slams into the foe with its whole body.
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The foe is stomped with a big foot. It may also make the target flinch.
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The foe is attacked with a peculiar ray. It may also leave the target confused.
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If the foe has already taken some damage in the same turn, this attack’s power is doubled.
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The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The foe is quickly kicked twice in succession using both feet.
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Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
| Open calc with this move |