Pokédex / Scarlet / Violet / Girafarig

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Long Neck Pokémon

From Gen 6
Girafarig’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
The Pokémon awakens from sleep twice as fast as other Pokémon.
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | Open calc with this move |
Growl NormalStatus | Scarlet / Violet | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Guard Swap PsychicStatus | Scarlet / Violet | 1 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Power Swap PsychicStatus | Scarlet / Violet | 1 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Open calc with this move |
Tackle NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Confusion PsychicSpecial | Scarlet / Violet | 5 | — | — | — | — | Power 50Acc 100PP 25 | |
Assurance DarkPhysical | Scarlet / Violet | 10 | — | — | — | — | Power 60Acc 100PP 10 | |
Stomp NormalPhysical | Scarlet / Violet | 14 | — | — | — | — | Power 65Acc 100PP 20 | |
Psybeam PsychicSpecial | Scarlet / Violet | 19 | TM16 | — | — | — | Power 65Acc 100PP 20 | |
Agility PsychicStatus | Scarlet / Violet | 23 | TM04 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Open calc with this move |
Double Hit NormalPhysical | Scarlet / Violet | 28 | — | — | — | — | Power 35Acc 90PP 10 | |
Twin Beam PsychicSpecial | Scarlet / Violet | 32 | — | — | — | — | Power 40Acc 100PP 10 | |
Crunch DarkPhysical | Scarlet / Violet | 37 | TM108 | — | — | — | Power 80Acc 100PP 15 | |
Baton Pass NormalStatus | Scarlet / Violet | 41 | TM132 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Nasty Plot DarkStatus | Scarlet / Violet | 46 | TM140 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | Open calc with this move |
Psychic PsychicSpecial | Scarlet / Violet | 50 | TM120 | — | — | — | Power 90Acc 100PP 10 | |
Amnesia PsychicStatus | Scarlet / Violet | — | TM128 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | Open calc with this move |
Body Slam NormalPhysical | Scarlet / Violet | — | TM66 | — | — | — | Power 85Acc 100PP 15 | |
Bulldoze GroundPhysical | Scarlet / Violet | — | TM28 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Scarlet / Violet | — | TM129 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Scarlet / Violet | — | TM23 | — | — | — | Power 50Acc 90PP 10 | |
Confuse Ray GhostStatus | Scarlet / Violet | — | TM17 | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that causes confusion. | Open calc with this move |
Dazzling Gleam FairySpecial | Scarlet / Violet | — | TM79 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 120Acc 100PP 15 | |
Earthquake GroundPhysical | Scarlet / Violet | — | TM149 | — | — | — | Power 100Acc 100PP 10 | |
Endeavor NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Acc 100PP 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Open calc with this move |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Scarlet / Violet | — | TM119 | — | — | — | Power 90Acc 100PP 10 | |
Expanding Force PsychicSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 10 | |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Foul Play DarkPhysical | Scarlet / Violet | — | TM62 | — | — | — | Power 95Acc 100PP 15 | |
Future Sight PsychicSpecial | Scarlet / Violet | — | ✓ | ✓ | — | — | Power 120Acc 100PP 10 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Scarlet / Violet | — | TM81 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Gravity PsychicStatus | Scarlet / Violet | — | TM178 | — | — | — | PP 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | Open calc with this move |
Helping Hand NormalStatus | Scarlet / Violet | — | TM130 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
High Horsepower GroundPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 95Acc 95PP 10 | |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Hyper Voice NormalSpecial | Scarlet / Violet | — | TM117 | — | — | — | Power 90Acc 100PP 10 | |
Imprison PsychicStatus | Scarlet / Violet | — | TM92 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Light Screen PsychicStatus | Scarlet / Violet | — | TM75 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special moves for five turns. | Open calc with this move |
Low Kick FightingPhysical | Scarlet / Violet | — | TM12 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic Fangs PsychicPhysical | Scarlet / Violet | — | TM63 | — | — | — | Power 85Acc 100PP 10 | |
Psychic Noise PsychicSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 75Acc 100PP 10 | |
Psychic Terrain PsychicStatus | Scarlet / Violet | — | TM138 | — | — | — | PP 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Open calc with this move |
Psyshock PsychicSpecial | Scarlet / Violet | — | TM54 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Reflect PsychicStatus | Scarlet / Violet | — | TM74 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Shadow Ball GhostSpecial | Scarlet / Violet | — | TM114 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Scarlet / Violet | — | TM98 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Stomping Tantrum GroundPhysical | Scarlet / Violet | — | TM84 | — | — | — | Power 75Acc 100PP 10 | |
Stored Power PsychicSpecial | Scarlet / Violet | — | TM41 | — | — | — | Power 20Acc 100PP 10 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | ✓ | — | — | Power 90Acc 85PP 20 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Scarlet / Violet | — | TM166 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Scarlet / Violet | — | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Scarlet / Violet | — | TM126 | — | — | — | Power 90Acc 100PP 15 | |
Trailblaze GrassPhysical | Scarlet / Violet | — | TM20 | — | — | — | Power 50Acc 100PP 20 | |
Trick PsychicStatus | Scarlet / Violet | — | TM109 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps the target's held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Scarlet / Violet | — | TM161 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Uproar NormalSpecial | Scarlet / Violet | — | ✓ | ✓ | — | — | Power 90Acc 100PP 10 | |
Zen Headbutt PsychicPhysical | Scarlet / Violet | — | TM59 | — | — | — | Power 80Acc 90PP 15 | |
Ally Switch PsychicStatus | Scarlet / Violet | — | — | ✓ | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | Open calc with this move |
Beat Up DarkPhysical | Scarlet / Violet | — | — | ✓ | — | — | Acc 100PP 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Open calc with this move |
Double Kick FightingPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Mean Look NormalStatus | Scarlet / Violet | — | — | ✓ | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Mirror Coat PsychicSpecial | Scarlet / Violet | — | — | ✓ | — | — | Acc 100PP 20 A retaliatory attack that counters any special move, inflicting double the damage taken. | Open calc with this move |
Wish NormalStatus | Scarlet / Violet | — | — | ✓ | — | — | PP 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
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The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
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This move's power is doubled if the target has already taken some damage in the same turn.
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The user attacks by stomping on the target with a big foot. This may also make the target flinch.
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The target is attacked with a peculiar ray. This may also confuse the target.
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The user slams the target with a tail or the like. The target is hit twice in a row.
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The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
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The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
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The user damages opposing Pokémon by emitting a powerful flash.
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A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
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The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
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This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user charges at the target using every bit of its power. The user can't move on the next turn.
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The user fiercely attacks the target using its entire body.
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The target is attacked with a powerful beam. The user can't move on the next turn.
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The user attacks by letting loose a horribly loud, resounding cry.
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The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
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The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
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The user materializes an odd psychic wave to attack the target. This move deals physical damage.
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The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
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The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
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A reckless full-body charge attack for slamming into the target. This also damages the user a little.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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The user attacks by kicking the target twice in a row using two feet.
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