Pokédex / Diamond / Pearl / Heracross

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Single Horn Pokémon

It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.
Powers up Bug-type moves in a pinch.
Boosts Attack if there is a status problem.
Boosts Attack after knocking out any Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Endure NormalStatus | Diamond / Pearl | 1 | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Horn Attack NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 65Acc 100PP 25 | |
Leer NormalStatus | Diamond / Pearl | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Night Slash DarkPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 70Acc 100PP 15 | |
Tackle NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Fury Attack NormalPhysical | Diamond / Pearl | 7 | — | — | — | — | Power 15Acc 85PP 20 | |
Aerial Ace FlyingPhysical | Diamond / Pearl | 13 | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Brick Break FightingPhysical | Diamond / Pearl | 19 | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Counter FightingPhysical | Diamond / Pearl | 25 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Take Down NormalPhysical | Diamond / Pearl | 31 | — | — | — | — | Power 90Acc 85PP 20 | |
Close Combat FightingPhysical | Diamond / Pearl | 37 | — | — | — | — | Power 120Acc 100PP 5 | |
Reversal FightingPhysical | Diamond / Pearl | 43 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Feint NormalPhysical | Diamond / Pearl | 49 | — | — | — | — | Power 30Acc 100PP 10 | |
Megahorn BugPhysical | Diamond / Pearl | 55 | — | — | — | — | Power 120Acc 85PP 10 | |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Bulk Up FightingStatus | Diamond / Pearl | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | Diamond / Pearl | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Diamond / Pearl | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Diamond / Pearl | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Diamond / Pearl | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Diamond / Pearl | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | Diamond / Pearl | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Diamond / Pearl | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Diamond / Pearl | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Diamond / Pearl | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Diamond / Pearl | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Diamond / Pearl | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Claw GhostPhysical | Diamond / Pearl | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stone Edge RockPhysical | Diamond / Pearl | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Diamond / Pearl | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Diamond / Pearl | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Diamond / Pearl | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Diamond / Pearl | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Bide NormalPhysical | Diamond / Pearl | — | — | ✓ | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Double-Edge NormalPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
False Swipe NormalPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 40Acc 100PP 40 | |
Flail NormalPhysical | Diamond / Pearl | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Harden NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Pursuit DarkPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Revenge FightingPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 60Acc 100PP 10 |
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The foe is jabbed with a sharply pointed horn to inflict damage.
| Open calc with this move |
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
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A physical attack in which the user charges and slams into the foe with its whole body.
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The foe is jabbed repeatedly with a horn or beak two to five times in a row.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
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The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
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Using its tough and impressive horn, the user rams into the foe with no letup.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
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A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
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An attack move that inflicts double damage if used on a foe that is switching out of battle.
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
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