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Single Horn Pokémon

This powerful POKéMON thrusts its prized horn under its enemies’ bellies, then lifts and throws them.
Ups BUG moves in a pinch.
Ups ATTACK if suffering.
Boosts Attack after knocking out any Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Emerald | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Tackle NormalPhysical | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Horn Attack NormalPhysical | Emerald | 6 | — | — | — | — | Power 65Acc 100PP 25 | |
Endure NormalStatus | Emerald | 11 | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Fury Attack NormalPhysical | Emerald | 17 | — | — | — | — | Power 15Acc 85PP 20 | |
Brick Break FightingPhysical | Emerald | 23 | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Counter FightingPhysical | Emerald | 30 | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Take Down NormalPhysical | Emerald | 37 | — | — | — | — | Power 90Acc 85PP 20 | |
Reversal FightingPhysical | Emerald | 45 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Megahorn BugPhysical | Emerald | 53 | — | — | — | — | Power 120Acc 85PP 10 | |
Attract NormalStatus | Emerald | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Bulk Up FightingStatus | Emerald | — | TM08 | — | — | — | PP 20 The user bulks up its body to boost both its ATTACK and DEFENSE stats. | Open calc with this move |
Cut NormalPhysical | Emerald | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Emerald | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Emerald | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Focus Punch FightingPhysical | Emerald | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Emerald | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Emerald | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Emerald | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | Emerald | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Emerald | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | Emerald | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Bide NormalPhysical | Emerald | — | — | ✓ | — | — | PP 10 The user endures attacks for two turns, then strikes back double. | Open calc with this move |
False Swipe NormalPhysical | Emerald | — | — | ✓ | — | — | Power 40Acc 100PP 40 | |
Flail NormalPhysical | Emerald | — | — | ✓ | — | — | Acc 100PP 15 A desperate attack that becomes more powerful the less HP the user has. | Open calc with this move |
Harden NormalStatus | Emerald | — | — | ✓ | — | — | PP 30 The user stiffens all the muscles in its body to raise its DEFENSE stat. | Open calc with this move |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Fury Cutter BugPhysical | Emerald | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Rock Slide RockPhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Swords Dance NormalStatus | Emerald | — | — | — | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
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A physical attack in which the user charges, full body, into the foe.
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The foe is jabbed with a sharply pointed horn to inflict damage.
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The foe is jabbed repeatedly with a horn or beak two to five times.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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A reckless, full- body charge attack that also hurts the user a little.
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A brutal ramming attack delivered with a tough and impressive horn.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A restrained attack that always leaves the foe with at least 1 HP.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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An attack that grows stronger on each successive hit.
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Large boulders are hurled at the foe. It may make the foe flinch.
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An attack that can be used only while asleep. It may cause flinching.
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