Pokédex / Diamond / Pearl / Lucario

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Aura Pokémon

It’s said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see.
Raises Speed each time the Pokémon flinches.
The Pokémon is protected from flinching.
Raises Attack when hit by a Dark-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Dark Pulse DarkSpecial | Diamond / Pearl | 1 | TM79 | — | — | — | Power 80Acc 100PP 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Open calc with this move |
Detect FightingStatus | Diamond / Pearl | 1 | — | — | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Foresight NormalStatus | Diamond / Pearl | 1 | — | — | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Metal Claw SteelPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 50Acc 95PP 35 | |
Quick Attack NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Counter FightingPhysical | Diamond / Pearl | 6 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Force Palm FightingPhysical | Diamond / Pearl | 11 | — | — | — | — | Power 60Acc 100PP 10 | |
Feint NormalPhysical | Diamond / Pearl | 15 | — | — | — | — | Power 30Acc 100PP 10 | |
Bone Rush GroundPhysical | Diamond / Pearl | 19 | — | — | — | — | Power 25Acc 90PP 10 | |
Metal Sound SteelStatus | Diamond / Pearl | 24 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | Open calc with this move |
Me First NormalStatus | Diamond / Pearl | 29 | — | — | — | — | PP 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Open calc with this move |
Swords Dance NormalStatus | Diamond / Pearl | 33 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Aura Sphere FightingSpecial | Diamond / Pearl | 37 | — | — | — | — | Power 80PP 20 The user looses a blast of aura power from deep within its body. This move is certain to hit. | Open calc with this move |
Close Combat FightingPhysical | Diamond / Pearl | 42 | — | — | — | — | Power 120Acc 100PP 5 | |
Dragon Pulse DragonSpecial | Diamond / Pearl | 47 | TM59 | — | — | — | Power 85Acc 100PP 10 | |
Extreme Speed NormalPhysical | Diamond / Pearl | 51 | — | — | — | — | Power 80Acc 100PP 5 | |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Diamond / Pearl | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Diamond / Pearl | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Calm Mind PsychicStatus | Diamond / Pearl | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | Diamond / Pearl | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drain Punch FightingPhysical | Diamond / Pearl | — | TM60 | — | — | — | Power 75Acc 100PP 10 | |
Earthquake GroundPhysical | Diamond / Pearl | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Diamond / Pearl | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | Diamond / Pearl | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Diamond / Pearl | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | Diamond / Pearl | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Diamond / Pearl | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Diamond / Pearl | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Diamond / Pearl | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Payback DarkPhysical | Diamond / Pearl | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Diamond / Pearl | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Diamond / Pearl | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Diamond / Pearl | — | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Rock Climb NormalPhysical | Diamond / Pearl | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Slide RockPhysical | Diamond / Pearl | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Diamond / Pearl | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Diamond / Pearl | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Diamond / Pearl | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Diamond / Pearl | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stone Edge RockPhysical | Diamond / Pearl | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Diamond / Pearl | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Diamond / Pearl | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Diamond / Pearl | — | TM03 | — | — | — | Power 60Acc 100PP 20 |
The foe is raked with steel claws. It may also raise the user’s Attack stat.
| Open calc with this move |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
| Open calc with this move |
The foe is attacked with a shock wave. It may also leave the target paralyzed.
| Open calc with this move |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
| Open calc with this move |
The user strikes at the foe with a hard bone two to five times in a row.
| Open calc with this move |
The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
| Open calc with this move |
The foe is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
The user charges the foe at blinding speed. This attack always goes before any other move.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The user sets off an earthquake that hits all the Pokémon in the battle.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
| Open calc with this move |
The user charges at the foe using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
If the user can use this attack after the foe attacks, its power is doubled.
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
| Open calc with this move |
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
| Open calc with this move |
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
| Open calc with this move |