Pokédex / Black / White / Lucario

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Aura Pokémon

By reading the auras of all things, it can tell how others are feeling from over half a mile away.
Raises Speed each time the Pokémon flinches.
The Pokémon is protected from flinching.
Raises Attack when hit by a Dark-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Dark Pulse DarkSpecial | Black / White | 1 | — | — | — | — | Power 80Acc 100PP 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Open calc with this move |
Detect FightingStatus | Black / White | 1 | — | — | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Foresight NormalStatus | Black / White | 1 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Metal Claw SteelPhysical | Black / White | 1 | — | — | — | — | Power 50Acc 95PP 35 | |
Quick Attack NormalPhysical | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Counter FightingPhysical | Black / White | 6 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Feint NormalPhysical | Black / White | 15 | — | — | — | — | Power 30Acc 100PP 10 | |
Force Palm FightingPhysical | Black / White | 11 | — | — | — | — | Power 60Acc 100PP 10 | |
Bone Rush GroundPhysical | Black / White | 19 | — | — | — | — | Power 25Acc 90PP 10 | |
Me First NormalStatus | Black / White | 29 | — | — | — | — | PP 20 The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. | Open calc with this move |
Metal Sound SteelStatus | Black / White | 24 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat. | Open calc with this move |
Quick Guard FightingStatus | Black / White | 33 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | Open calc with this move |
Swords Dance NormalStatus | Black / White | 37 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Heal Pulse PsychicStatus | Black / White | 42 | — | — | — | — | PP 10 The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | Open calc with this move |
Calm Mind PsychicStatus | Black / White | 47 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Aura Sphere FightingSpecial | Black / White | 51 | — | — | — | — | Power 80PP 20 The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | Open calc with this move |
Close Combat FightingPhysical | Black / White | 55 | — | — | — | — | Power 120Acc 100PP 5 | |
Dragon Pulse DragonSpecial | Black / White | 60 | — | — | — | — | Power 85Acc 100PP 10 | |
Extreme Speed NormalPhysical | Black / White | 65 | — | — | — | — | Power 80Acc 100PP 5 | |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Black / White | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Black / White | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | Black / White | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Black / White | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black / White | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Black / White | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | Black / White | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Black / White | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black / White | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black / White | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Hyper Beam NormalSpecial | Black / White | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Low Sweep FightingPhysical | Black / White | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Payback DarkPhysical | Black / White | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Black / White | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Black / White | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black / White | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black / White | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Slide RockPhysical | Black / White | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black / White | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black / White | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Black / White | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Stone Edge RockPhysical | Black / White | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black / White | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Black / White | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
The target is raked with steel claws. It may also raise the user’s Attack stat.
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
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The target is attacked with a shock wave. It may also leave the target with paralysis.
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The user strikes the target with a hard bone two to five times in a row.
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The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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The user charges the target at blinding speed. This attack always goes before any other move.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that strikes those around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
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If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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