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Face Pokémon

It has a body of ice that won’t melt, even with fire. It can instantly freeze moisture in the atmosphere.
Prevents flinching.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Raises one stat and lowers another.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Emerald | 1 | — | — | — | — | Power 60Acc 100PP 25 The user bites with vicious fangs. It may make the foe flinch. | Open calc with this move |
Double Team NormalStatus | Emerald | 1 | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Leer NormalStatus | Emerald | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Powder Snow IceSpecial | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Icy Wind IceSpecial | Emerald | 16 | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Headbutt NormalPhysical | Emerald | 19 | — | — | — | — | Power 70Acc 100PP 15 | |
Protect NormalStatus | Emerald | 25 | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Crunch DarkPhysical | Emerald | 28 | — | — | — | — | Power 80Acc 100PP 15 | |
Ice Beam IceSpecial | Emerald | 34 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Hail IceStatus | Emerald | 42 | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Blizzard IceSpecial | Emerald | 53 | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Sheer Cold IceSpecial | Emerald | 61 | — | — | — | — | Acc 30PP 5 The foe is attacked with ultimate cold that causes fainting if it hits. | Open calc with this move |
Attract NormalStatus | Emerald | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Earthquake GroundPhysical | Emerald | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Emerald | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Emerald | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Emerald | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Safeguard NormalStatus | Emerald | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Emerald | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Taunt DarkStatus | Emerald | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves. | Open calc with this move |
Torment DarkStatus | Emerald | — | TM41 | — | — | — | Acc 100PP 15 It enrages the foe, making it incapable of using the same move successively. | Open calc with this move |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Emerald | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Defense Curl NormalStatus | Emerald | — | — | — | ✓ | — | PP 40 The user curls up to conceal weak spots and raise its DEFENSE stat. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Explosion NormalPhysical | Emerald | — | — | — | ✓ | — | Power 250Acc 100PP 5 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Rollout RockPhysical | Emerald | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
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Blasts the foe with a snowy gust. It may cause freezing.
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A chilling wind is used to attack. It also lowers the SPEED stat.
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The user sticks its head out and rams. It may make the foe flinch.
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The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF.
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The foe is struck with an icy beam. It may freeze the foe solid.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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An attack with a pulsing blast of water. It may also confuse the foe.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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The user explodes to inflict terrible damage even while fainting itself.
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A 5-turn rolling attack that becomes stronger each time it hits.
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An attack that can be used only while asleep. It may cause flinching.
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