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Clap Pokémon

Its body is covered in fluffy fur. The fur keeps it from feeling cold while it is rolling on ice.
Heat-and-cold protection.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Prevents attraction.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Defense Curl NormalStatus | Emerald | — | — | — | ✓ | — | PP 40 The user curls up to conceal weak spots and raise its DEFENSE stat. | Open calc with this move |
Growl NormalStatus | Emerald | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Powder Snow IceSpecial | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Water Gun WaterSpecial | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Encore NormalStatus | Emerald | 7 | — | — | — | — | Acc 100PP 5 Makes the foe use the move it last used repeatedly for two to six turns. | Open calc with this move |
Ice Ball IcePhysical | Emerald | 13 | — | — | — | — | Power 30Acc 90PP 20 | |
Body Slam NormalPhysical | Emerald | 19 | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Aurora Beam IceSpecial | Emerald | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Hail IceStatus | Emerald | 31 | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Rest PsychicStatus | Emerald | 37 | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Snore NormalSpecial | Emerald | 37 | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Blizzard IceSpecial | Emerald | 43 | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Sheer Cold IceSpecial | Emerald | 49 | — | — | — | — | Acc 30PP 5 The foe is attacked with ultimate cold that causes fainting if it hits. | Open calc with this move |
Attract NormalStatus | Emerald | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Dive WaterPhysical | Emerald | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Emerald | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Emerald | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Emerald | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Emerald | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Emerald | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | Emerald | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Surf WaterSpecial | Emerald | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Emerald | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | Emerald | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Curse GhostStatus | Emerald | — | — | ✓ | — | — | PP 10 A move that works differently for the GHOST-type and all the other types. | Open calc with this move |
Fissure GroundPhysical | Emerald | — | — | ✓ | — | — | Acc 30PP 5 The foe is dropped into a fissure. The foe faints if it hits. | Open calc with this move |
Rock Slide RockPhysical | Emerald | — | — | ✓ | ✓ | — | Power 75Acc 90PP 10 | |
Spit Up NormalSpecial | Emerald | — | — | ✓ | — | — | Acc 100PP 10 The power built using STOCKPILE is released at once for attack. | Open calc with this move |
Stockpile NormalStatus | Emerald | — | — | ✓ | — | — | PP 20 The user charges up power for use later. It can be used three times. | Open calc with this move |
Swallow NormalStatus | Emerald | — | — | ✓ | — | — | PP 10 The energy it built using STOCKPILE is absorbed to restore HP. | Open calc with this move |
Water Sport WaterStatus | Emerald | — | — | ✓ | — | — | PP 15 Weakens FIRE-type attacks while the user is in the battle. | Open calc with this move |
Yawn NormalStatus | Emerald | — | — | ✓ | — | — | PP 10 A huge yawn lulls the foe into falling asleep on the next turn. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Icy Wind IceSpecial | Emerald | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Mud-Slap GroundSpecial | Emerald | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Rollout RockPhysical | Emerald | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
—
Blasts the foe with a snowy gust. It may cause freezing.
| Open calc with this move |
The foe is struck with a lot of water expelled forcibly from the mouth.
| Open calc with this move |
A 5-turn rolling attack that becomes stronger each time it rolls.
| Open calc with this move |
The user drops its full body on the foe. It may leave the foe paralyzed.
| Open calc with this move |
A rainbow-colored attack beam. It may lower the foe’s ATTACK stat.
| Open calc with this move |
An attack that can be used only while asleep. It may cause flinching.
| Open calc with this move |
The foe is blasted with a blizzard. It may freeze the foe solid.
| Open calc with this move |
The user dives underwater on the first turn and strikes next turn.
| Open calc with this move |
An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
| Open calc with this move |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A big wave crashes down on the foe. Can also be used for crossing water.
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An attack with a pulsing blast of water. It may also confuse the foe.
| Open calc with this move |
A powerful charge attack. It can also be used to climb a waterfall.
| Open calc with this move |
Large boulders are hurled at the foe. It may make the foe flinch.
| Open calc with this move |
A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |
A chilling wind is used to attack. It also lowers the SPEED stat.
| Open calc with this move |
Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
| Open calc with this move |
A 5-turn rolling attack that becomes stronger each time it hits.
| Open calc with this move |