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Continent Pokémon

This legendary POKéMON is said to represent the land. It went to sleep after dueling KYOGRE.
Summons sunlight in battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Mud Shot GroundSpecial | Emerald | 1 | — | — | — | — | Power 55Acc 95PP 15 The user attacks by hurling mud. It also reduces the foe’s SPEED. | Open calc with this move |
Scary Face NormalStatus | Emerald | 5 | — | — | — | — | Acc 100PP 10 Frightens the foe with a scary face to sharply reduce its SPEED. | Open calc with this move |
Ancient Power RockSpecial | Emerald | 15 | — | — | — | — | Power 60Acc 100PP 5 | |
Slash NormalPhysical | Emerald | 20 | — | — | — | — | Power 70Acc 100PP 20 | |
Bulk Up FightingStatus | Emerald | 30 | TM08 | — | — | — | PP 20 The user bulks up its body to boost both its ATTACK and DEFENSE stats. | Open calc with this move |
Earthquake GroundPhysical | Emerald | 35 | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Fire Blast FireSpecial | Emerald | 45 | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Rest PsychicStatus | Emerald | 50 | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Fissure GroundPhysical | Emerald | 60 | — | — | — | — | Acc 30PP 5 The foe is dropped into a fissure. The foe faints if it hits. | Open calc with this move |
Solar Beam GrassSpecial | Emerald | 65 | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Eruption FireSpecial | Emerald | 75 | — | — | — | — | Power 150Acc 100PP 5 | |
Aerial Ace FlyingPhysical | Emerald | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Brick Break FightingPhysical | Emerald | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Cut NormalPhysical | Emerald | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Emerald | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | Emerald | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flamethrower FireSpecial | Emerald | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Emerald | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Emerald | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Overheat FireSpecial | Emerald | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | Emerald | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | Emerald | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Emerald | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Safeguard NormalStatus | Emerald | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Sandstorm RockStatus | Emerald | — | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | Emerald | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Strength NormalPhysical | Emerald | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Emerald | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thunder ElectricSpecial | Emerald | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Emerald | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Defense Curl NormalStatus | Emerald | — | — | — | ✓ | — | PP 40 The user curls up to conceal weak spots and raise its DEFENSE stat. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dynamic Punch FightingPhysical | Emerald | — | — | — | ✓ | — | Power 100Acc 50PP 5 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Fire Punch FirePhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Fury Cutter BugPhysical | Emerald | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Mega Kick NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Emerald | — | — | — | ✓ | — | Power 80Acc 85PP 20 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Mud-Slap GroundSpecial | Emerald | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Psych Up NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rock Slide RockPhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 90PP 10 | |
Rollout RockPhysical | Emerald | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Seismic Toss FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Swift NormalSpecial | Emerald | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Swords Dance NormalStatus | Emerald | — | — | — | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
Thunder Punch ElectricPhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Emerald | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
An ancient power is used to attack. It may also raise all the user’s stats.
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The foe is slashed with claws, etc. It has a high critical-hit ratio.
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An earthquake that strikes all POKéMON in battle excluding the user.
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The foe is hit with an intense flame. It may leave the target with a burn.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The higher the user’s HP, the more powerful this attack becomes.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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Sharp, huge claws hook and slash the foe quickly and with great power.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is scorched with intense flames. The foe may suffer a burn.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An intense attack that also sharply reduces the user’s SP. ATK stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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The foe is punched with the user’s full power. It confuses the foe if it hits.
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The foe is punched with a fiery fist. It may leave the foe with a burn.
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An attack that grows stronger on each successive hit.
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The foe is attacked by a kick fired with muscle-packed power.
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The foe is slugged by a punch thrown with muscle-packed power.
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Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
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Large boulders are hurled at the foe. It may make the foe flinch.
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A 5-turn rolling attack that becomes stronger each time it hits.
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An attack that can be used only while asleep. It may cause flinching.
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The foe is punched with an electrified fist. It may leave the foe paralyzed.
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