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Continent Pokémon

This legendary POKéMON is said to represent the land. It went to sleep after dueling KYOGRE.
Summons sunlight in battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Mud Shot GroundSpecial | XD | 1 | — | — | — | — | Power 55Acc 95PP 15 The user attacks by hurling mud. It also reduces the foe’s SPEED. | Open calc with this move |
Scary Face NormalStatus | XD | 5 | — | — | — | — | Acc 100PP 10 Frightens the foe with a scary face to sharply reduce its SPEED. | Open calc with this move |
Ancient Power RockSpecial | XD | 15 | — | — | — | — | Power 60Acc 100PP 5 | |
Slash NormalPhysical | XD | 20 | — | — | — | — | Power 70Acc 100PP 20 | |
Bulk Up FightingStatus | XD | 30 | TM08 | — | — | — | PP 20 The user bulks up its body to boost both its ATTACK and DEFENSE stats. | Open calc with this move |
Earthquake GroundPhysical | XD | 35 | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Fire Blast FireSpecial | XD | 45 | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Rest PsychicStatus | XD | 50 | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Fissure GroundPhysical | XD | 60 | — | — | — | — | Acc 30PP 5 The foe is dropped into a fissure. The foe faints if it hits. | Open calc with this move |
Solar Beam GrassSpecial | XD | 65 | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Eruption FireSpecial | XD | 75 | — | — | — | — | Power 150Acc 100PP 5 | |
Aerial Ace FlyingPhysical | XD | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Brick Break FightingPhysical | XD | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Cut NormalPhysical | XD | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | XD | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | XD | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flamethrower FireSpecial | XD | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | XD | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | XD | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Overheat FireSpecial | XD | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | XD | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | XD | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | XD | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Safeguard NormalStatus | XD | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Sandstorm RockStatus | XD | — | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | XD | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Strength NormalPhysical | XD | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thunder ElectricSpecial | XD | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | XD | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | XD | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Seismic Toss FightingPhysical | XD | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Thunder Wave ElectricStatus | XD | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
An ancient power is used to attack. It may also raise all the user’s stats.
| Open calc with this move |
The foe is slashed with claws, etc. It has a high critical-hit ratio.
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An earthquake that strikes all POKéMON in battle excluding the user.
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The foe is hit with an intense flame. It may leave the target with a burn.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The higher the user’s HP, the more powerful this attack becomes.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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Sharp, huge claws hook and slash the foe quickly and with great power.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is scorched with intense flames. The foe may suffer a burn.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An intense attack that also sharply reduces the user’s SP. ATK stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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