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Virtual Pokémon

A POKéMON that consists entirely of programming code. It is capable of moving freely in cyberspace.
Copies special ability.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Conversion NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | PP 30 The user changes its type to match the type of one of its moves. | Open calc with this move |
Conversion 2 NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | PP 30 The user changes type to make itself resistant to the last attack it took. | Open calc with this move |
Tackle NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Agility PsychicStatus | FireRed / LeafGreen | 9 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Psybeam PsychicSpecial | FireRed / LeafGreen | 12 | — | — | — | — | Power 65Acc 100PP 20 | |
Recover NormalStatus | FireRed / LeafGreen | 20 | — | — | — | — | PP 5 A self-healing move that restores HP by up to half of the user’s maximum HP. | Open calc with this move |
Sharpen NormalStatus | FireRed / LeafGreen | 24 | — | — | — | — | PP 30 The user reduces its polygon count to sharpen edges and raise ATTACK. | Open calc with this move |
Lock-On NormalStatus | FireRed / LeafGreen | 32 | — | — | — | — | PP 5 The user locks on to the foe, making the next move sure to hit. | Open calc with this move |
Tri Attack NormalSpecial | FireRed / LeafGreen | 36 | — | — | — | — | Power 80Acc 100PP 10 | |
Recycle NormalStatus | FireRed / LeafGreen | 44 | — | — | — | — | PP 10 A move that recycles a used item for use once more. | Open calc with this move |
Zap Cannon ElectricSpecial | FireRed / LeafGreen | 48 | — | — | — | — | Power 120Acc 50PP 5 | |
Aerial Ace FlyingPhysical | FireRed / LeafGreen | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Blizzard IceSpecial | FireRed / LeafGreen | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | FireRed / LeafGreen | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | FireRed / LeafGreen | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | FireRed / LeafGreen | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Psychic PsychicSpecial | FireRed / LeafGreen | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | FireRed / LeafGreen | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | FireRed / LeafGreen | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Solar Beam GrassSpecial | FireRed / LeafGreen | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | FireRed / LeafGreen | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | FireRed / LeafGreen | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | FireRed / LeafGreen | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Thunder Wave ElectricStatus | FireRed / LeafGreen | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
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A physical attack in which the user charges, full body, into the foe.
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A peculiar ray is shot at the foe. It may leave the foe confused.
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A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
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An electric blast is fired like a cannon to inflict damage and paralyze.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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