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Flame Pokémon

It is said to be the legendary bird POKéMON of fire. Every flap of its wings creates a dazzling flare of flames.
Raises foe’s PP usage.
Burns the foe on contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Ember FireSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 25 The foe is attacked with small flames. The foe may suffer a burn. | Open calc with this move |
Wing Attack FlyingPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 60Acc 100PP 35 | |
Fire Spin FireSpecial | FireRed / LeafGreen | 13 | — | — | — | — | Power 35Acc 85PP 15 | |
Agility PsychicStatus | FireRed / LeafGreen | 25 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Endure NormalStatus | FireRed / LeafGreen | 37 | — | — | — | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Flamethrower FireSpecial | FireRed / LeafGreen | 49 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Safeguard NormalStatus | FireRed / LeafGreen | 61 | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Heat Wave FireSpecial | FireRed / LeafGreen | 73 | — | — | — | — | Power 95Acc 90PP 10 | |
Sky Attack FlyingPhysical | FireRed / LeafGreen | 85 | — | — | — | — | Power 140Acc 90PP 5 | |
Aerial Ace FlyingPhysical | FireRed / LeafGreen | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | FireRed / LeafGreen | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Fly FlyingPhysical | FireRed / LeafGreen | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Overheat FireSpecial | FireRed / LeafGreen | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | FireRed / LeafGreen | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Sandstorm RockStatus | FireRed / LeafGreen | — | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Steel Wing SteelPhysical | FireRed / LeafGreen | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
The foe is struck with large, imposing wings spread wide.
| Open calc with this move |
The foe is trapped in an intense spiral of fire that rages two to five turns.
| Open calc with this move |
The foe is scorched with intense flames. The foe may suffer a burn.
| Open calc with this move |
The user exhales a heated breath to attack. It may also inflict a burn.
| Open calc with this move |
A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is hit with an intense flame. It may leave the target with a burn.
| Open calc with this move |
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An intense attack that also sharply reduces the user’s SP. ATK stat.
| Open calc with this move |
An attack that may also cut DEFENSE. It can also smash cracked boulders.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
| Open calc with this move |
A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |