Pokédex / FireRed / LeafGreen / Beedrill

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Poison Bee Pokémon

It flies at high speed and attacks using the large venomous stingers on its forelegs and tail.
Ups BUG moves in a pinch.
Strengthens critical hits to inflict 3× damage rather than 2×.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Fury Attack NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 15Acc 85PP 20 The foe is jabbed repeatedly with a horn or beak two to five times. | Open calc with this move |
Focus Energy NormalStatus | FireRed / LeafGreen | 15 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise its critical-hit ratio. | Open calc with this move |
Twineedle BugPhysical | FireRed / LeafGreen | 20 | — | — | — | — | Power 25Acc 100PP 20 | |
Rage NormalPhysical | FireRed / LeafGreen | 25 | — | — | — | — | Power 20Acc 100PP 20 | |
Pursuit DarkPhysical | FireRed / LeafGreen | 30 | — | — | — | — | Power 40Acc 100PP 20 | |
Pin Missile BugPhysical | FireRed / LeafGreen | 35 | — | — | — | — | Power 25Acc 95PP 20 | |
Agility PsychicStatus | FireRed / LeafGreen | 40 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Endeavor NormalPhysical | FireRed / LeafGreen | 45 | — | — | — | — | Acc 100PP 5 Gains power the fewer HP the user has compared with the foe. | Open calc with this move |
Aerial Ace FlyingPhysical | FireRed / LeafGreen | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | FireRed / LeafGreen | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Cut NormalPhysical | FireRed / LeafGreen | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | FireRed / LeafGreen | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sludge Bomb PoisonSpecial | FireRed / LeafGreen | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | FireRed / LeafGreen | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swords Dance NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
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The foe is stabbed twice with foreleg stingers. It may poison the foe.
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An attack that becomes stronger each time the user is hit in battle.
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An attack move that works especially well on a foe that is switching out.
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Sharp pins are shot at the foe and hit two to five times at once.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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Filthy sludge is hurled at the foe. It may poison the target.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A reckless, life- risking tackle that also hurts the user a little.
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