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Mouse Pokémon

Its long tail serves as a ground to protect itself from its own high-voltage power.
Paralyzes on contact.
Draws electrical moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Quick Attack NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 30 An almost invisibly fast attack that is certain to strike first. | Open calc with this move |
Tail Whip NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe lower its DEFENSE stat. | Open calc with this move |
Thunder Shock ElectricSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Thunderbolt ElectricSpecial | FireRed / LeafGreen | 1 | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | FireRed / LeafGreen | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | FireRed / LeafGreen | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | FireRed / LeafGreen | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Focus Punch FightingPhysical | FireRed / LeafGreen | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | FireRed / LeafGreen | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | FireRed / LeafGreen | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | FireRed / LeafGreen | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Strength NormalPhysical | FireRed / LeafGreen | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | FireRed / LeafGreen | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mega Kick NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 80Acc 85PP 20 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Seismic Toss FightingPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Thunder Wave ElectricStatus | FireRed / LeafGreen | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
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An electric shock attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A brutal lightning attack that may also leave the foe paralyzed.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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The foe is attacked by a kick fired with muscle-packed power.
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The foe is slugged by a punch thrown with muscle-packed power.
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