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Superpower Pokémon

Its superpowerful punches are said to knock the victim flying clear over the horizon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise its critical-hit ratio. | Open calc with this move |
Leer NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Low Kick FightingPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 20 A low, tripping kick that inflicts more damage on heavier foes. | Open calc with this move |
Karate Chop FightingPhysical | FireRed / LeafGreen | 13 | — | — | — | — | Power 50Acc 100PP 25 | |
Seismic Toss FightingPhysical | FireRed / LeafGreen | 19 | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Foresight NormalStatus | FireRed / LeafGreen | 22 | — | — | — | — | PP 40 Completely negates the foe’s efforts to heighten its ability to evade. | Open calc with this move |
Revenge FightingPhysical | FireRed / LeafGreen | 25 | — | — | — | — | Power 60Acc 100PP 10 | |
Vital Throw FightingPhysical | FireRed / LeafGreen | 33 | — | — | — | — | Power 70PP 10 Makes the user attack after the foe. In return, it will not miss. | Open calc with this move |
Submission FightingPhysical | FireRed / LeafGreen | 41 | — | — | — | — | Power 80Acc 80PP 20 | |
Cross Chop FightingPhysical | FireRed / LeafGreen | 46 | — | — | — | — | Power 100Acc 80PP 5 | |
Scary Face NormalStatus | FireRed / LeafGreen | 51 | — | — | — | — | Acc 100PP 10 Frightens the foe with a scary face to sharply reduce its SPEED. | Open calc with this move |
Dynamic Punch FightingPhysical | FireRed / LeafGreen | 59 | — | — | — | — | Power 100Acc 50PP 5 | |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | FireRed / LeafGreen | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | FireRed / LeafGreen | — | TM08 | — | — | — | PP 20 The user bulks up its body to boost both its ATTACK and DEFENSE stats. | Open calc with this move |
Dig GroundPhysical | FireRed / LeafGreen | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | FireRed / LeafGreen | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | FireRed / LeafGreen | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | FireRed / LeafGreen | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Focus Punch FightingPhysical | FireRed / LeafGreen | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | FireRed / LeafGreen | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | FireRed / LeafGreen | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mega Kick NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 Waggles a finger and stimulates the brain into using any move at random. | Open calc with this move |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Rock Slide RockPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 75Acc 90PP 10 | |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
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The foe is attacked with a sharp chop. It has a high critical-hit ratio.
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An attack move that gains in intensity if the target has hurt the user.
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A reckless, full- body throw attack that also hurts the user a little.
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The foe is hit with double chops. It has a high critical-hit ratio.
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The foe is punched with the user’s full power. It confuses the foe if it hits.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is hit with an intense flame. It may leave the target with a burn.
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The foe is scorched with intense flames. The foe may suffer a burn.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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An attack that may take the foe’s held item if the user isn’t holding one.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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The foe is attacked by a kick fired with muscle-packed power.
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The foe is slugged by a punch thrown with muscle-packed power.
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Large boulders are hurled at the foe. It may make the foe flinch.
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