Pokédex / Sword / Shield / Machamp

Poke Project
LOADING
Setting the field…
Superpower Pokémon

In close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | Sword / Shield | 1 | TR13 | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Leer NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Low Kick FightingPhysical | Sword / Shield | 1 | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Revenge FightingPhysical | Sword / Shield | 1 | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Wide Guard RockStatus | Sword / Shield | 1 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Low Sweep FightingPhysical | Sword / Shield | 12 | TM75 | — | — | — | Power 65Acc 100PP 20 | |
Knock Off DarkPhysical | Sword / Shield | 16 | — | — | — | — | Power 65Acc 100PP 20 | |
Scary Face NormalStatus | Sword / Shield | 20 | TM26 | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Vital Throw FightingPhysical | Sword / Shield | 24 | — | — | — | — | Power 70PP 10 The user attacks last. In return, this throw move never misses. | Open calc with this move |
Bulk Up FightingStatus | Sword / Shield | 42 | TR48 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising its offensive and defensive stats. | Open calc with this move |
Strength NormalPhysical | Sword / Shield | 31 | — | — | — | — | Power 80Acc 100PP 15 | |
Double-Edge NormalPhysical | Sword / Shield | 66 | — | — | — | — | Power 120Acc 100PP 15 | |
Dual Chop DragonPhysical | Sword / Shield | 36 | — | — | — | — | Power 40Acc 90PP 15 | |
Close Combat FightingPhysical | Sword / Shield | — | TR53 | — | — | — | Power 120Acc 100PP 5 | |
Seismic Toss FightingPhysical | Sword / Shield | 48 | — | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | Open calc with this move |
Dynamic Punch FightingPhysical | Sword / Shield | 54 | — | — | — | — | Power 100Acc 50PP 5 | |
Cross Chop FightingPhysical | Sword / Shield | 60 | — | — | — | — | Power 100Acc 80PP 5 | |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Cross Poison PoisonPhysical | Sword / Shield | — | TM73 | — | — | — | Power 70Acc 100PP 20 | |
Darkest Lariat DarkPhysical | Sword / Shield | — | TR93 | — | — | — | Power 85Acc 100PP 10 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Encore NormalStatus | Sword / Shield | — | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sword / Shield | — | TR15 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Heavy Slam SteelPhysical | Sword / Shield | — | TR79 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
High Horsepower GroundPhysical | Sword / Shield | — | TR94 | — | — | — | Power 95Acc 95PP 10 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Ice Punch IcePhysical | Sword / Shield | — | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | Sword / Shield | — | TR14 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Reversal FightingPhysical | Sword / Shield | — | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Rock Blast RockPhysical | Sword / Shield | — | TM54 | — | — | — | Power 25Acc 90PP 10 | |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stomping Tantrum GroundPhysical | Sword / Shield | — | TM98 | — | — | — | Power 75Acc 100PP 10 | |
Stone Edge RockPhysical | Sword / Shield | — | TR75 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Throat Chop DarkPhysical | Sword / Shield | — | TR95 | — | — | — | Power 80Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Coaching FightingStatus | Sword / Shield | — | — | — | ✓ | — | PP 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Open calc with this move |
—
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
| Open calc with this move |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
| Open calc with this move |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
| Open calc with this move |
The target is slugged with a punch thrown at maximum power.
| Open calc with this move |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
| Open calc with this move |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
| Open calc with this move |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
| Open calc with this move |
The user punches the target with full, concentrated power. This confuses the target if it hits.
| Open calc with this move |
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
| Open calc with this move |
If the target has already taken some damage in the same turn, this attack's power is doubled.
| Open calc with this move |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
| Open calc with this move |
A slashing attack with a toxic blade that may also poison the target. This move has a heightened chance of landing a critical hit.
| Open calc with this move |
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
| Open calc with this move |
The user charges at the target using every bit of its power.
| Open calc with this move |
The user fiercely attacks the target using its entire body.
| Open calc with this move |
The target is attacked with a powerful beam.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target with frostbite.
| Open calc with this move |
The target is attacked by a kick launched with muscle-packed power.
| Open calc with this move |
The target is slugged by a punch thrown with muscle-packed power.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
| Open calc with this move |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
| Open calc with this move |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
| Open calc with this move |
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
| Open calc with this move |
Large boulders are hurled at the target to inflict damage.
| Open calc with this move |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
| Open calc with this move |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
| Open calc with this move |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
| Open calc with this move |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
| Open calc with this move |
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |