Pokédex / FireRed / LeafGreen / Rapidash

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Fire Horse Pokémon

Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
Makes escaping easier.
Powers up if hit by fire.
Burns the foe on contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Ember FireSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 25 The foe is attacked with small flames. The foe may suffer a burn. | Open calc with this move |
Growl NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Quick Attack NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Tail Whip NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe lower its DEFENSE stat. | Open calc with this move |
Stomp NormalPhysical | FireRed / LeafGreen | 19 | — | — | — | — | Power 65Acc 100PP 20 | |
Fire Spin FireSpecial | FireRed / LeafGreen | 25 | — | — | — | — | Power 35Acc 85PP 15 | |
Take Down NormalPhysical | FireRed / LeafGreen | 31 | — | — | — | — | Power 90Acc 85PP 20 | |
Agility PsychicStatus | FireRed / LeafGreen | 38 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Fury Attack NormalPhysical | FireRed / LeafGreen | 40 | — | — | — | — | Power 15Acc 85PP 20 | |
Bounce FlyingPhysical | FireRed / LeafGreen | 50 | — | — | — | — | Power 85Acc 85PP 5 | |
Fire Blast FireSpecial | FireRed / LeafGreen | 63 | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flamethrower FireSpecial | FireRed / LeafGreen | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | FireRed / LeafGreen | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Overheat FireSpecial | FireRed / LeafGreen | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Solar Beam GrassSpecial | FireRed / LeafGreen | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | FireRed / LeafGreen | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
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An almost invisibly fast attack that is certain to strike first.
| Open calc with this move |
The foe is stomped with a big foot. It may make the foe flinch.
| Open calc with this move |
The foe is trapped in an intense spiral of fire that rages two to five turns.
| Open calc with this move |
A reckless, full- body charge attack that also hurts the user a little.
| Open calc with this move |
The foe is jabbed repeatedly with a horn or beak two to five times.
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The user bounces on the foe on the 2nd turn. It may paralyze the foe.
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The foe is hit with an intense flame. It may leave the target with a burn.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is scorched with intense flames. The foe may suffer a burn.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An intense attack that also sharply reduces the user’s SP. ATK stat.
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An attack that may have an additional effect that varies with the terrain.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |