Pokédex / Red / Blue / Rapidash

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Fire Horse Pokémon

Just loves to run. If it sees some thing faster than itself, it will give chase at top speed.
Makes escaping easier.
Powers up if hit by fire.
Burns the foe on contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Ember FireSpecial | Red / Blue | 1 | — | — | — | — | Power 40Acc 100PP 25 An attack that may inflict a burn.(Gen 2) | Open calc with this move |
Growl NormalStatus | Red / Blue | 1 | — | — | — | — | Acc 100PP 40 Reduces the foe's ATTACK.(Gen 2) | Open calc with this move |
Stomp NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Tail Whip NormalStatus | Red / Blue | 1 | — | — | — | — | Acc 100PP 30 Lowers the foe's DEFENSE.(Gen 2) | Open calc with this move |
Fire Spin FireSpecial | Red / Blue | 39 | — | — | — | — | Power 35Acc 85PP 15 | |
Take Down NormalPhysical | Red / Blue | 47 | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Agility PsychicStatus | Red / Blue | 55 | — | — | — | — | PP 30 Sharply increases the user's SPEED.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Red / Blue | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Fire Blast FireSpecial | Red / Blue | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Horn Drill NormalPhysical | Red / Blue | — | TM07 | — | — | — | Acc 30PP 5 A one-hit KO, drill attack.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Red / Blue | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Red / Blue | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Red / Blue | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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An attack that may cause flinching.(Gen 2)
| Open calc with this move |
Traps foe in fire for 2-5 turns.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
An attack that may cause a burn.(Gen 2)
| Open calc with this move |
1st turn: Attack 2nd turn: Rest(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
| Open calc with this move |
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |