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River Crab Pokémon

Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Prevents ATTACK reduction.
Blocks critical hits.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bubble WaterSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 30 A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. | Open calc with this move |
Leer NormalStatus | FireRed / LeafGreen | 5 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Vise Grip NormalPhysical | FireRed / LeafGreen | 12 | — | — | — | — | Power 55Acc 100PP 30 | |
Harden NormalStatus | FireRed / LeafGreen | 16 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its DEFENSE stat. | Open calc with this move |
Mud Shot GroundSpecial | FireRed / LeafGreen | 23 | — | — | — | — | Power 55Acc 95PP 15 | |
Stomp NormalPhysical | FireRed / LeafGreen | 27 | — | — | — | — | Power 65Acc 100PP 20 | |
Guillotine NormalPhysical | FireRed / LeafGreen | 34 | — | — | — | — | Acc 30PP 5 A vicious tearing attack with pincers. The foe will faint if it hits. | Open calc with this move |
Protect NormalStatus | FireRed / LeafGreen | 38 | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Crabhammer WaterPhysical | FireRed / LeafGreen | 45 | — | — | — | — | Power 100Acc 90PP 10 | |
Flail NormalPhysical | FireRed / LeafGreen | 49 | — | ✓ | — | — | Acc 100PP 15 A desperate attack that becomes more powerful the less HP the user has. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | FireRed / LeafGreen | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Cut NormalPhysical | FireRed / LeafGreen | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | FireRed / LeafGreen | — | TM28 | ✓ | — | — | Power 80Acc 100PP 10 | |
Dive WaterPhysical | FireRed / LeafGreen | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hail IceStatus | FireRed / LeafGreen | — | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | FireRed / LeafGreen | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | FireRed / LeafGreen | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | FireRed / LeafGreen | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Surf WaterSpecial | FireRed / LeafGreen | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | FireRed / LeafGreen | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Amnesia PsychicStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 20 Forgets about something and sharply raises SP. DEF. | Open calc with this move |
Haze IceStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 30 Eliminates all stat changes among all POKéMON engaged in battle. | Open calc with this move |
Knock Off DarkPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Slam NormalPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Power 80Acc 75PP 20 | |
Swords Dance NormalStatus | FireRed / LeafGreen | — | — | ✓ | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
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Huge, impressive pincers grip and squeeze the foe.
| Open calc with this move |
The user attacks by hurling mud. It also reduces the foe’s SPEED.
| Open calc with this move |
The foe is stomped with a big foot. It may make the foe flinch.
| Open calc with this move |
A large pincer is used to hammer the foe. It has a high critical-hit ratio.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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The user dives underwater on the first turn and strikes next turn.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A big wave crashes down on the foe. Can also be used for crossing water.
| Open calc with this move |
An attack that may take the foe’s held item if the user isn’t holding one.
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An attack with a pulsing blast of water. It may also confuse the foe.
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Knocks down the foe’s held item to prevent its use during the battle.
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The foe is struck with a long tail, vines, etc.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |