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Pincer Pokémon

The large pincer has 10,000-horsepower crushing force. However, its huge size makes it unwieldy to use.
Prevents ATTACK reduction.
Blocks critical hits.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bubble WaterSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 30 A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. | Open calc with this move |
Harden NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its DEFENSE stat. | Open calc with this move |
Leer NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Metal Claw SteelPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 50Acc 95PP 35 | |
Vise Grip NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 55Acc 100PP 30 | |
Mud Shot GroundSpecial | FireRed / LeafGreen | 23 | — | — | — | — | Power 55Acc 95PP 15 | |
Stomp NormalPhysical | FireRed / LeafGreen | 27 | — | — | — | — | Power 65Acc 100PP 20 | |
Guillotine NormalPhysical | FireRed / LeafGreen | 38 | — | — | — | — | Acc 30PP 5 A vicious tearing attack with pincers. The foe will faint if it hits. | Open calc with this move |
Protect NormalStatus | FireRed / LeafGreen | 42 | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Crabhammer WaterPhysical | FireRed / LeafGreen | 57 | — | — | — | — | Power 100Acc 90PP 10 | |
Flail NormalPhysical | FireRed / LeafGreen | 65 | — | — | — | — | Acc 100PP 15 A desperate attack that becomes more powerful the less HP the user has. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | FireRed / LeafGreen | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Cut NormalPhysical | FireRed / LeafGreen | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | FireRed / LeafGreen | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Dive WaterPhysical | FireRed / LeafGreen | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hail IceStatus | FireRed / LeafGreen | — | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | FireRed / LeafGreen | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | FireRed / LeafGreen | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | FireRed / LeafGreen | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Surf WaterSpecial | FireRed / LeafGreen | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | FireRed / LeafGreen | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swords Dance NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
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The foe is attacked with steel claws. It may also raise the user’s ATTACK.
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Huge, impressive pincers grip and squeeze the foe.
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The user attacks by hurling mud. It also reduces the foe’s SPEED.
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The foe is stomped with a big foot. It may make the foe flinch.
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A large pincer is used to hammer the foe. It has a high critical-hit ratio.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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The user dives underwater on the first turn and strikes next turn.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A big wave crashes down on the foe. Can also be used for crossing water.
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An attack that may take the foe’s held item if the user isn’t holding one.
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An attack with a pulsing blast of water. It may also confuse the foe.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |