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Pincer Pokémon

Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its balance and staggers.
Prevents the Attack stat from being lowered.
The Pokémon is protected against critical hits.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bubble WaterSpecial | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 30 A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. | Open calc with this move |
Mud Sport GroundStatus | HeartGold / SoulSilver | 1 | — | — | — | — | PP 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | Open calc with this move |
Vise Grip NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 55Acc 100PP 30 | |
Leer NormalStatus | HeartGold / SoulSilver | 9 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Harden NormalStatus | HeartGold / SoulSilver | 11 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Bubble Beam WaterSpecial | HeartGold / SoulSilver | 15 | — | — | — | — | Power 65Acc 100PP 20 | |
Mud Shot GroundSpecial | HeartGold / SoulSilver | 19 | — | — | — | — | Power 55Acc 95PP 15 | |
Metal Claw SteelPhysical | HeartGold / SoulSilver | 21 | — | — | — | — | Power 50Acc 95PP 35 | |
Stomp NormalPhysical | HeartGold / SoulSilver | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Protect NormalStatus | HeartGold / SoulSilver | 32 | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Guillotine NormalPhysical | HeartGold / SoulSilver | 37 | — | — | — | — | Acc 30PP 5 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | Open calc with this move |
Slam NormalPhysical | HeartGold / SoulSilver | 44 | — | — | — | — | Power 80Acc 75PP 20 | |
Brine WaterSpecial | HeartGold / SoulSilver | 51 | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Crabhammer WaterPhysical | HeartGold / SoulSilver | 56 | — | — | — | — | Power 100Acc 90PP 10 | |
Flail NormalPhysical | HeartGold / SoulSilver | 63 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | HeartGold / SoulSilver | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | HeartGold / SoulSilver | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | HeartGold / SoulSilver | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | HeartGold / SoulSilver | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | HeartGold / SoulSilver | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | HeartGold / SoulSilver | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | HeartGold / SoulSilver | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Whirlpool WaterSpecial | HeartGold / SoulSilver | — | HM05 | — | — | — | Power 35Acc 85PP 15 | |
X-Scissor BugPhysical | HeartGold / SoulSilver | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Ancient Power RockSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60Acc 100PP 5 | |
Dive WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Fury Cutter BugPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Defense SteelStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Knock Off DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 120Acc 100PP 5 |
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Huge, impressive pincers grip and squeeze the foe.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
| Open calc with this move |
The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.
| Open calc with this move |
The foe is raked with steel claws. It may also raise the user’s Attack stat.
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The foe is stomped with a big foot. It may also make the target flinch.
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The foe is slammed with a long tail, vines, etc., to inflict damage.
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If the foe’s HP is down to about half, this attack will hit with double the power.
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The foe is hammered with a large pincer. This move has a high critical-hit ratio.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
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The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
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The foe is slashed with scythes or claws. Its power increases if it hits in succession.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The user slaps down the foe’s held item, preventing the item from being used during the battle.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
| Open calc with this move |