Pokédex / Sword / Shield / Kingler

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Pincer Pokémon

Its oversized claw is very powerful, but when it’s not in battle, the claw just gets in the way.
The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
A hard shell protects the Pokémon from critical hits.
Removes additional effects to increase the power of moves when attacking.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Hammer Arm FightingPhysical | Sword / Shield | 1 | — | — | — | — | Power 100Acc 90PP 10 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | Open calc with this move |
Harden NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Leer NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Metal Claw SteelPhysical | Sword / Shield | 1 | — | — | — | — | Power 50Acc 95PP 35 | |
Water Gun WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Wide Guard RockStatus | Sword / Shield | 1 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Mud Shot GroundSpecial | Sword / Shield | 12 | TM53 | — | — | — | Power 55Acc 95PP 15 | |
Protect NormalStatus | Sword / Shield | 16 | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Bubble Beam WaterSpecial | Sword / Shield | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Stomp NormalPhysical | Sword / Shield | 24 | — | — | — | — | Power 65Acc 100PP 20 | |
Flail NormalPhysical | Sword / Shield | 31 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Razor Shell WaterPhysical | Sword / Shield | 36 | TM83 | — | — | — | Power 75Acc 95PP 10 | |
Slam NormalPhysical | Sword / Shield | 42 | — | — | — | — | Power 80Acc 75PP 20 | |
Swords Dance NormalStatus | Sword / Shield | 48 | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Crabhammer WaterPhysical | Sword / Shield | 54 | — | — | — | — | Power 100Acc 90PP 10 | |
Guillotine NormalPhysical | Sword / Shield | 60 | — | — | — | — | Acc 30PP 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | Open calc with this move |
Agility PsychicStatus | Sword / Shield | — | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Amnesia PsychicStatus | Sword / Shield | — | TR17 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Brine WaterSpecial | Sword / Shield | — | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Dive WaterPhysical | Sword / Shield | — | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Sword / Shield | — | TM94 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Sword / Shield | — | TM35 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Open calc with this move |
High Horsepower GroundPhysical | Sword / Shield | — | TR94 | — | — | — | Power 95Acc 95PP 10 | |
Hydro Pump WaterSpecial | Sword / Shield | — | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Iron Defense SteelStatus | Sword / Shield | — | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Liquidation WaterPhysical | Sword / Shield | — | TR98 | — | — | — | Power 85Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stomping Tantrum GroundPhysical | Sword / Shield | — | TM98 | — | — | — | Power 75Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Whirlpool WaterSpecial | Sword / Shield | — | TM36 | — | — | — | Power 35Acc 85PP 15 | |
X-Scissor BugPhysical | Sword / Shield | — | TR60 | — | — | — | Power 80Acc 100PP 15 |
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The target is raked with steel claws. This may also raise the user's Attack stat.
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The target is blasted with a forceful shot of water.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
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The target is stomped with a big foot. This may also make the target flinch.
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The user cuts its target with sharp shells. This may also lower the target's Defense stat.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The target is hammered with a large pincer. Critical hits land more easily.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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If the target's HP is half or less, this attack will hit with double the power.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user burrows into the ground, then attacks on the next turn.
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Diving on the first turn, the user floats up and attacks on the next turn.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user charges at the target using every bit of its power.
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The user fiercely attacks the target using its entire body.
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The target is blasted by a huge volume of water launched under great pressure.
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The target is attacked with a powerful beam.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The user strikes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
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