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Setting the field…
Lonely Pokémon

It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like.
Protects the Pokémon from recoil damage.
The Pokémon draws in all Electric-type moves.
The Pokémon is protected against critical hits.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Open calc with this move |
Tail Whip NormalStatus | HeartGold / SoulSilver | 3 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Open calc with this move |
Bone Club GroundPhysical | HeartGold / SoulSilver | 7 | — | — | — | — | Power 65Acc 85PP 20 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | 11 | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Leer NormalStatus | HeartGold / SoulSilver | 13 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Focus Energy NormalStatus | HeartGold / SoulSilver | 17 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Open calc with this move |
Bonemerang GroundPhysical | HeartGold / SoulSilver | 21 | — | — | — | — | Power 50Acc 90PP 10 | |
Rage NormalPhysical | HeartGold / SoulSilver | 23 | — | — | — | — | Power 20Acc 100PP 20 | |
False Swipe NormalPhysical | HeartGold / SoulSilver | 27 | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Thrash NormalPhysical | HeartGold / SoulSilver | 31 | — | — | — | — | Power 120Acc 100PP 10 | |
Fling DarkPhysical | HeartGold / SoulSilver | 33 | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Bone Rush GroundPhysical | HeartGold / SoulSilver | 37 | — | — | — | — | Power 25Acc 90PP 10 | |
Endeavor NormalPhysical | HeartGold / SoulSilver | 41 | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the foe’s HP to equal the user’s HP. | Open calc with this move |
Double-Edge NormalPhysical | HeartGold / SoulSilver | 43 | — | — | — | — | Power 120Acc 100PP 15 | |
Aerial Ace FlyingPhysical | HeartGold / SoulSilver | — | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | HeartGold / SoulSilver | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | HeartGold / SoulSilver | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | HeartGold / SoulSilver | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | HeartGold / SoulSilver | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Focus Punch FightingPhysical | HeartGold / SoulSilver | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Climb NormalPhysical | HeartGold / SoulSilver | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Slide RockPhysical | HeartGold / SoulSilver | — | TM80 | ✓ | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | HeartGold / SoulSilver | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Sandstorm RockStatus | HeartGold / SoulSilver | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stealth Rock RockStatus | HeartGold / SoulSilver | — | TM76 | — | — | — | PP 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Open calc with this move |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | HeartGold / SoulSilver | — | TM75 | ✓ | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Ancient Power RockSpecial | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Belly Drum NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Detect FightingStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Double Kick FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Iron Head SteelPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 80Acc 100PP 15 | |
Perish Song NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Screech NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Open calc with this move |
Skull Bash NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 130Acc 100PP 10 | |
Earth Power GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Fire Punch FirePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Fury Cutter BugPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Defense SteelStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Knock Off DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Low Kick FightingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | Open calc with this move |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Thunder Punch ElectricPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Uproar NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
The user clubs the foe with a bone. It may also make the target flinch.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
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While this move is in use, it gains attack power each time the user is hit in battle.
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A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user strikes at the foe with a hard bone two to five times in a row.
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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The foe is quickly kicked twice in succession using both feet.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
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The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
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The foe is punched with a fiery fist. It may leave the target with a burn.
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The foe is slashed with scythes or claws. Its power increases if it hits in succession.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The user slaps down the foe’s held item, preventing the item from being used during the battle.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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