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Setting the field…
Lonely Pokémon

Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody.
Protects the Pokémon from recoil damage.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Hard armor protects the Pokémon from critical hits.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Tail Whip NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 2 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Leer NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 6 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Bone Club GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 12 | — | — | — | — | Power 65Acc 85PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 14 | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Focus Energy NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 24 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Rage NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 18 | — | — | — | — | Power 20Acc 100PP 20 | |
Bonemerang GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 26 | — | — | — | — | Power 50Acc 90PP 10 | |
Thrash NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 30 | — | — | — | — | Power 120Acc 100PP 10 | |
Double-Edge NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 36 | — | — | — | — | Power 120Acc 100PP 15 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Stealth Rock RockStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM56 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
The user clubs the target with a bone. This may also make the target flinch.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
| Open calc with this move |
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
| Open calc with this move |
The user rampages and attacks for two to three turns. The user then becomes confused.
| Open calc with this move |
A reckless, life-risking tackle. This also damages the user quite a lot.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |