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Wild Bull Pokémon

After heightening its will to fight by whipping itself with its three tails, it charges at full speed.
Lowers the foe’s Attack stat.
Raises Attack upon taking a critical hit.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the foe with its whole body. | Open calc with this move |
Tail Whip NormalStatus | HeartGold / SoulSilver | 3 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Open calc with this move |
Rage NormalPhysical | HeartGold / SoulSilver | 5 | — | — | — | — | Power 20Acc 100PP 20 | |
Horn Attack NormalPhysical | HeartGold / SoulSilver | 8 | — | — | — | — | Power 65Acc 100PP 25 | |
Scary Face NormalStatus | HeartGold / SoulSilver | 11 | — | — | — | — | Acc 100PP 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. | Open calc with this move |
Pursuit DarkPhysical | HeartGold / SoulSilver | 15 | — | — | — | — | Power 40Acc 100PP 20 | |
Rest PsychicStatus | HeartGold / SoulSilver | 19 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Payback DarkPhysical | HeartGold / SoulSilver | 24 | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | 29 | — | — | ✓ | — | Power 80Acc 90PP 15 | |
Take Down NormalPhysical | HeartGold / SoulSilver | 35 | — | — | — | — | Power 90Acc 85PP 20 | |
Swagger NormalStatus | HeartGold / SoulSilver | 41 | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thrash NormalPhysical | HeartGold / SoulSilver | 48 | — | — | — | — | Power 120Acc 100PP 10 | |
Giga Impact NormalPhysical | HeartGold / SoulSilver | 55 | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | HeartGold / SoulSilver | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | HeartGold / SoulSilver | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | HeartGold / SoulSilver | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Climb NormalPhysical | HeartGold / SoulSilver | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Slide RockPhysical | HeartGold / SoulSilver | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | HeartGold / SoulSilver | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Sandstorm RockStatus | HeartGold / SoulSilver | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stone Edge RockPhysical | HeartGold / SoulSilver | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | HeartGold / SoulSilver | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Whirlpool WaterSpecial | HeartGold / SoulSilver | — | HM05 | — | — | — | Power 35Acc 85PP 15 | |
Endeavor NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the foe’s HP to equal the user’s HP. | Open calc with this move |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Helping Hand NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Head SteelPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Outrage DragonPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Role Play PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 10 The user mimics the foe completely, copying the foe’s natural ability. | Open calc with this move |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Spite GhostStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | Open calc with this move |
Uproar NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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While this move is in use, it gains attack power each time the user is hit in battle.
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The foe is jabbed with a sharply pointed horn to inflict damage.
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An attack move that inflicts double damage if used on a foe that is switching out of battle.
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If the user can use this attack after the foe attacks, its power is doubled.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The user rampages and attacks for two to three turns. However, it then becomes confused.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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