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Wild Bull Pokémon

A rowdy POKéMON with a lot of stamina. Once running, it won't stop until it hits something.
Lowers the foe’s ATTACK.
Raises Attack upon taking a critical hit.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 A full-body charge attack.(Gen 2) | Open calc with this move |
Stomp NormalPhysical | Yellow | 21 | — | — | — | — | Power 65Acc 100PP 20 | |
Tail Whip NormalStatus | Yellow | 28 | — | — | — | — | Acc 100PP 30 Lowers the foe's DEFENSE.(Gen 2) | Open calc with this move |
Leer NormalStatus | Yellow | 35 | — | — | — | — | Acc 100PP 30 Reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | 44 | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Take Down NormalPhysical | Yellow | 51 | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Yellow | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Yellow | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Earthquake GroundPhysical | Yellow | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Fire Blast FireSpecial | Yellow | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Fissure GroundPhysical | Yellow | — | TM27 | — | — | — | Acc 30PP 5 A ground-type, one-hit KO attack.(Gen 2) | Open calc with this move |
Horn Drill NormalPhysical | Yellow | — | TM07 | — | — | — | Acc 30PP 5 A one-hit KO, drill attack.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Yellow | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Yellow | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Strength NormalPhysical | Yellow | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Thunder ElectricSpecial | Yellow | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Yellow | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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An attack that may cause flinching.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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Tough but useless vs. flying foes.(Gen 2)
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An attack that may cause a burn.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A powerful physi cal attack.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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