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Genetic Pokémon

It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
The Pokémon raises the foe’s PP usage.
Makes the foe nervous and unable to eat Berries.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confusion PsychicSpecial | HeartGold / SoulSilver | 1 | — | — | — | — | Power 50Acc 100PP 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Open calc with this move |
Disable NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 20 For several turns, this move prevents the foe from using the move it last used. | Open calc with this move |
Barrier PsychicStatus | HeartGold / SoulSilver | 8 | — | — | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Swift NormalSpecial | HeartGold / SoulSilver | 15 | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Future Sight PsychicSpecial | HeartGold / SoulSilver | 22 | — | — | — | — | Power 120Acc 100PP 10 | |
Psych Up NormalStatus | HeartGold / SoulSilver | 29 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Miracle Eye PsychicStatus | HeartGold / SoulSilver | 36 | — | — | — | — | PP 40 Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Mist IceStatus | HeartGold / SoulSilver | 43 | — | — | — | — | PP 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Open calc with this move |
Psycho Cut PsychicPhysical | HeartGold / SoulSilver | 50 | — | — | — | — | Power 70Acc 100PP 20 | |
Amnesia PsychicStatus | HeartGold / SoulSilver | 57 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Guard Swap PsychicStatus | HeartGold / SoulSilver | 64 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | Open calc with this move |
Power Swap PsychicStatus | HeartGold / SoulSilver | 64 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | Open calc with this move |
Psychic PsychicSpecial | HeartGold / SoulSilver | 71 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Me First NormalStatus | HeartGold / SoulSilver | 79 | — | — | — | — | PP 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Open calc with this move |
Recover NormalStatus | HeartGold / SoulSilver | 86 | — | — | — | — | PP 5 A self-healing move. The user restores its own HP by up to half of its max HP. | Open calc with this move |
Safeguard NormalStatus | HeartGold / SoulSilver | 93 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Aura Sphere FightingSpecial | HeartGold / SoulSilver | 100 | — | — | — | — | Power 80PP 20 The user looses a blast of aura power from deep within its body. This move is certain to hit. | Open calc with this move |
Aerial Ace FlyingPhysical | HeartGold / SoulSilver | — | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Avalanche IcePhysical | HeartGold / SoulSilver | — | TM72 | — | — | — | Power 60Acc 100PP 10 | |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | HeartGold / SoulSilver | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | HeartGold / SoulSilver | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Calm Mind PsychicStatus | HeartGold / SoulSilver | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drain Punch FightingPhysical | HeartGold / SoulSilver | — | TM60 | — | — | — | Power 75Acc 100PP 10 | |
Dream Eater PsychicSpecial | HeartGold / SoulSilver | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | HeartGold / SoulSilver | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Embargo DarkStatus | HeartGold / SoulSilver | — | TM63 | — | — | — | Acc 100PP 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | HeartGold / SoulSilver | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | HeartGold / SoulSilver | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | HeartGold / SoulSilver | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | HeartGold / SoulSilver | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | HeartGold / SoulSilver | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | HeartGold / SoulSilver | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hail IceStatus | HeartGold / SoulSilver | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | HeartGold / SoulSilver | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Poison Jab PoisonPhysical | HeartGold / SoulSilver | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | HeartGold / SoulSilver | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | HeartGold / SoulSilver | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Climb NormalPhysical | HeartGold / SoulSilver | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Slide RockPhysical | HeartGold / SoulSilver | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | HeartGold / SoulSilver | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Sandstorm RockStatus | HeartGold / SoulSilver | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Skill Swap PsychicStatus | HeartGold / SoulSilver | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | HeartGold / SoulSilver | — | TM49 | — | — | — | PP 10 The user steals the effects of any healing or stat- changing move the foe attempts to use. | Open calc with this move |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stone Edge RockPhysical | HeartGold / SoulSilver | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Taunt DarkStatus | HeartGold / SoulSilver | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | HeartGold / SoulSilver | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | HeartGold / SoulSilver | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Will-O-Wisp FireStatus | HeartGold / SoulSilver | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. | Open calc with this move |
Aqua Tail WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Fire Punch FirePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Gravity PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Open calc with this move |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Ice Punch IcePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Low Kick FightingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | Open calc with this move |
Magic Coat PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Open calc with this move |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Role Play PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 10 The user mimics the foe completely, copying the foe’s natural ability. | Open calc with this move |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Thunder Punch ElectricPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Trick PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
| Open calc with this move |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The foe is punched with a fiery fist. It may leave the target with a burn.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The foe is punched with an icy fist. It may leave the target frozen.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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