
Poke Project
LOADING
Setting the field…
Iron Snake Pokémon

It’s said that if an ONIX lives for 100 years, its composition becomes diamondlike as it evolves into a STEELIX.
Protects the Pokémon from recoil damage.
It is protected against 1-hit KO attacks.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bind NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 15Acc 85PP 20 A long body or tentacles are used to bind and squeeze the foe for two to five turns. | Open calc with this move |
Fire Fang FirePhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Harden NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Ice Fang IcePhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Mud Sport GroundStatus | HeartGold / SoulSilver | 1 | — | — | — | — | PP 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | Open calc with this move |
Tackle NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Fang ElectricPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Screech NormalStatus | HeartGold / SoulSilver | 6 | — | — | — | — | Acc 85PP 40 An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Open calc with this move |
Rock Throw RockPhysical | HeartGold / SoulSilver | 9 | — | — | — | — | Power 50Acc 90PP 15 | |
Rage NormalPhysical | HeartGold / SoulSilver | 14 | — | — | — | — | Power 20Acc 100PP 20 | |
Rock Tomb RockPhysical | HeartGold / SoulSilver | 17 | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Sandstorm RockStatus | HeartGold / SoulSilver | 22 | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Slam NormalPhysical | HeartGold / SoulSilver | 25 | — | — | — | — | Power 80Acc 75PP 20 | |
Rock Polish RockStatus | HeartGold / SoulSilver | 30 | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Dragon Breath DragonSpecial | HeartGold / SoulSilver | 33 | — | — | — | — | Power 60Acc 100PP 20 | |
Curse GhostStatus | HeartGold / SoulSilver | 38 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all the other types. | Open calc with this move |
Iron Tail SteelPhysical | HeartGold / SoulSilver | 41 | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Crunch DarkPhysical | HeartGold / SoulSilver | 46 | — | — | — | — | Power 80Acc 100PP 15 | |
Double-Edge NormalPhysical | HeartGold / SoulSilver | 49 | — | — | — | — | Power 120Acc 100PP 15 | |
Stone Edge RockPhysical | HeartGold / SoulSilver | 54 | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dark Pulse DarkSpecial | HeartGold / SoulSilver | — | TM79 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Pulse DragonSpecial | HeartGold / SoulSilver | — | TM59 | — | — | — | Power 85Acc 100PP 10 | |
Earthquake GroundPhysical | HeartGold / SoulSilver | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Explosion NormalPhysical | HeartGold / SoulSilver | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | HeartGold / SoulSilver | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Gyro Ball SteelPhysical | HeartGold / SoulSilver | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Payback DarkPhysical | HeartGold / SoulSilver | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | HeartGold / SoulSilver | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | HeartGold / SoulSilver | — | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Rock Climb NormalPhysical | HeartGold / SoulSilver | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Slide RockPhysical | HeartGold / SoulSilver | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stealth Rock RockStatus | HeartGold / SoulSilver | — | TM76 | — | — | — | PP 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Open calc with this move |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Taunt DarkStatus | HeartGold / SoulSilver | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Torment DarkStatus | HeartGold / SoulSilver | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Ancient Power RockSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60Acc 100PP 5 | |
Aqua Tail WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Block NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user blocks the foe’s way with arms spread wide to prevent escape. | Open calc with this move |
Earth Power GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Iron Head SteelPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Magnet Rise ElectricStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Rollout RockPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Twister DragonSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 40Acc 100PP 20 |
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
| Open calc with this move |
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
| Open calc with this move |
A physical attack in which the user charges and slams into the foe with its whole body.
| Open calc with this move |
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
| Open calc with this move |
The user picks up and throws a small rock at the foe to attack.
| Open calc with this move |
While this move is in use, it gains attack power each time the user is hit in battle.
| Open calc with this move |
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
| Open calc with this move |
The foe is slammed with a long tail, vines, etc., to inflict damage.
| Open calc with this move |
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
| Open calc with this move |
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
| Open calc with this move |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
| Open calc with this move |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
| Open calc with this move |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
The foe is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
The user sets off an earthquake that hits all the Pokémon in the battle.
| Open calc with this move |
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
| Open calc with this move |
The user charges at the foe using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
If the user can use this attack after the foe attacks, its power is doubled.
| Open calc with this move |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
| Open calc with this move |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
| Open calc with this move |
The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
| Open calc with this move |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
| Open calc with this move |
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
| Open calc with this move |
The foe slams the target with its steel-hard head. It may also make the target flinch.
| Open calc with this move |
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
| Open calc with this move |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
| Open calc with this move |
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
| Open calc with this move |