Pokédex / Sword / Shield / Steelix

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Iron Snake Pokémon

This Pokémon evolved through use of a strange item. Its body is coated with steel powder and notably hard—not even diamond can leave so much as a scratch.
Protects the Pokémon from recoil damage.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Removes additional effects to increase the power of moves when attacking.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bind NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 15Acc 85PP 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Open calc with this move |
Crunch DarkPhysical | Sword / Shield | 1 | TR32 | — | — | — | Power 80Acc 100PP 15 | |
Fire Fang FirePhysical | Sword / Shield | 1 | TM68 | — | — | — | Power 65Acc 95PP 15 | |
Harden NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Ice Fang IcePhysical | Sword / Shield | 1 | TM67 | — | — | — | Power 65Acc 95PP 15 | |
Rock Polish RockStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The user polishes its body to reduce drag. This sharply raises the Speed stat. | Open calc with this move |
Rock Throw RockPhysical | Sword / Shield | 1 | — | — | — | — | Power 50Acc 90PP 15 | |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Fang ElectricPhysical | Sword / Shield | 1 | TM66 | — | — | — | Power 65Acc 95PP 15 | |
Smack Down RockPhysical | Sword / Shield | 4 | — | — | — | — | Power 50Acc 100PP 15 | |
Autotomize SteelStatus | Sword / Shield | 8 | — | — | — | — | PP 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Open calc with this move |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Dragon Breath DragonSpecial | Sword / Shield | 12 | — | — | — | — | Power 60Acc 100PP 20 | |
Curse GhostStatus | Sword / Shield | 16 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | 20 | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Screech NormalStatus | Sword / Shield | 24 | TM16 | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Stealth Rock RockStatus | Sword / Shield | 32 | TR76 | — | — | — | PP 20 The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Sand Tomb GroundPhysical | Sword / Shield | 28 | TM49 | — | — | — | Power 35Acc 85PP 15 | |
High Horsepower GroundPhysical | Sword / Shield | — | TR94 | — | — | — | Power 95Acc 95PP 10 | |
Slam NormalPhysical | Sword / Shield | 36 | — | — | — | — | Power 80Acc 75PP 20 | |
Sandstorm RockStatus | Sword / Shield | 40 | TM32 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Iron Tail SteelPhysical | Sword / Shield | 48 | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Dig GroundPhysical | Sword / Shield | 44 | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Stone Edge RockPhysical | Sword / Shield | 52 | TR75 | — | — | — | Power 100Acc 80PP 5 | |
Double-Edge NormalPhysical | Sword / Shield | 56 | — | — | — | — | Power 120Acc 100PP 15 | |
Magnet Rise ElectricStatus | Sword / Shield | 60 | — | — | — | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Press FightingPhysical | Sword / Shield | — | TR99 | — | — | — | Power 80Acc 100PP 10 | |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Breaking Swipe DragonPhysical | Sword / Shield | — | TM99 | — | — | — | Power 60Acc 100PP 15 | |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Dragon Dance DragonStatus | Sword / Shield | — | TR51 | — | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Dragon Pulse DragonSpecial | Sword / Shield | — | TR62 | — | — | — | Power 85Acc 100PP 10 | |
Drill Run GroundPhysical | Sword / Shield | — | TR87 | — | — | — | Power 80Acc 95PP 10 | |
Earth Power GroundSpecial | Sword / Shield | — | TR67 | — | — | — | Power 90Acc 100PP 10 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Sword / Shield | — | TR70 | — | — | — | Power 80Acc 100PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Gyro Ball SteelPhysical | Sword / Shield | — | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Heavy Slam SteelPhysical | Sword / Shield | — | TR79 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Iron Defense SteelStatus | Sword / Shield | — | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Iron Head SteelPhysical | Sword / Shield | — | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic Fangs PsychicPhysical | Sword / Shield | — | TR97 | — | — | — | Power 85Acc 100PP 10 | |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Blast RockPhysical | Sword / Shield | — | TM54 | — | — | — | Power 25Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Scary Face NormalStatus | Sword / Shield | — | TM26 | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Self-Destruct NormalPhysical | Sword / Shield | — | TM20 | — | — | — | Power 200Acc 100PP 5 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stomping Tantrum GroundPhysical | Sword / Shield | — | TM98 | — | — | — | Power 75Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Meteor Beam RockSpecial | Sword / Shield | — | — | — | ✓ | — | Power 120Acc 90PP 10 | |
Scorching Sands GroundSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 10 | |
Steel Beam SteelSpecial | Sword / Shield | — | — | — | ✓ | — | Power 140Acc 95PP 5 | |
Steel Roller SteelPhysical | Sword / Shield | — | — | — | ✓ | — | Power 130Acc 100PP 5 |
The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
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The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.
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The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.
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The user picks up and throws a small rock at the target to attack.
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A physical attack in which the user charges and slams into the target with its whole body.
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The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.
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The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
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Large boulders are hurled at the target to inflict damage.
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The user traps the target inside a harshly raging sandstorm for four to five turns.
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The user fiercely attacks the target using its entire body.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user burrows into the ground, then attacks on the next turn.
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The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user releases a horrible aura imbued with ill intent. This attack never misses.
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The target is attacked with a shock wave generated by the user's gaping mouth. This attack never misses.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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The user makes the ground under the target erupt with power. This may also lower the target's defensive stats.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The user slams the target with its steel-hard head.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
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The user hurls hard rocks at the target. Two to five rocks are launched in a row.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user causes an explosion to inflict damage on the target. This also damages the user.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
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In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
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The user throws scorching sand at the target to attack. This may also leave the target with a burn.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
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