Pokédex / HeartGold / SoulSilver / Snubbull

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Fairy Pokémon

It has an active, playful nature. Many women like to frolic with it because of its affectionate ways.
Lowers the foe’s Attack stat.
Enables sure getaway from wild Pokémon.
Some move types scare it and boost its Speed.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Charm FairyStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 20 The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | Open calc with this move |
Fire Fang FirePhysical | HeartGold / SoulSilver | 1 | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Ice Fang IcePhysical | HeartGold / SoulSilver | 1 | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Scary Face NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. | Open calc with this move |
Tackle NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Open calc with this move |
Thunder Fang ElectricPhysical | HeartGold / SoulSilver | 1 | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Bite DarkPhysical | HeartGold / SoulSilver | 7 | — | — | — | — | Power 60Acc 100PP 25 | |
Lick GhostPhysical | HeartGold / SoulSilver | 13 | — | — | — | — | Power 30Acc 100PP 30 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | 19 | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Roar NormalStatus | HeartGold / SoulSilver | 25 | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Rage NormalPhysical | HeartGold / SoulSilver | 31 | — | — | — | — | Power 20Acc 100PP 20 | |
Take Down NormalPhysical | HeartGold / SoulSilver | 37 | — | — | — | — | Power 90Acc 85PP 20 | |
Payback DarkPhysical | HeartGold / SoulSilver | 43 | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Crunch DarkPhysical | HeartGold / SoulSilver | 49 | — | ✓ | — | — | Power 80Acc 100PP 15 | |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | HeartGold / SoulSilver | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | HeartGold / SoulSilver | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | HeartGold / SoulSilver | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | HeartGold / SoulSilver | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | HeartGold / SoulSilver | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Punch FightingPhysical | HeartGold / SoulSilver | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Overheat FireSpecial | HeartGold / SoulSilver | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | HeartGold / SoulSilver | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Taunt DarkStatus | HeartGold / SoulSilver | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | HeartGold / SoulSilver | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Close Combat FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Feint Attack DarkPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 60PP 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Heal Bell NormalStatus | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Open calc with this move |
Metronome NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 10 The user waggles a finger and stimulates the brain into randomly using nearly any move. | Open calc with this move |
Present NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 90PP 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | Open calc with this move |
Reflect PsychicStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Smelling Salts NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 50Acc 100PP 15 | |
Fire Punch FirePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Ice Punch IcePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Last Resort NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Low Kick FightingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | Open calc with this move |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Super Fang NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 90PP 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | Open calc with this move |
Superpower FightingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Thunder Punch ElectricPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 |
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
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A physical attack in which the user charges and slams into the foe with its whole body.
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
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The foe is bitten with viciously sharp fangs. It may make the target flinch.
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The foe is licked with a long tongue, causing damage. It may also paralyze the target.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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While this move is in use, it gains attack power each time the user is hit in battle.
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
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If the user can use this attack after the foe attacks, its power is doubled.
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The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The user attacks by hurling filthy sludge at the foe. It may also poison the target.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
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This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The foe is punched with a fiery fist. It may leave the target with a burn.
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The foe is punched with an icy fist. It may leave the target frozen.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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