Pokédex / Sun / Moon / Snubbull

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Fairy Pokémon

In contrast to its appearance, it’s quite timid. When playing with other puppy Pokémon, it sometimes gets bullied.
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Enables a sure getaway from wild Pokémon.
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Charm FairyStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Open calc with this move |
Fire Fang FirePhysical | Sun / Moon | 1 | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Ice Fang IcePhysical | Sun / Moon | 1 | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Scary Face NormalStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Tackle NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Thunder Fang ElectricPhysical | Sun / Moon | 1 | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Bite DarkPhysical | Sun / Moon | 7 | — | — | — | — | Power 60Acc 100PP 25 | |
Lick GhostPhysical | Sun / Moon | 13 | — | — | — | — | Power 30Acc 100PP 30 | |
Headbutt NormalPhysical | Sun / Moon | 19 | — | — | — | — | Power 70Acc 100PP 15 | |
Roar NormalStatus | Sun / Moon | 25 | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. | Open calc with this move |
Rage NormalPhysical | Sun / Moon | 31 | — | — | — | — | Power 20Acc 100PP 20 | |
Play Rough FairyPhysical | Sun / Moon | 37 | — | — | — | — | Power 90Acc 90PP 10 | |
Payback DarkPhysical | Sun / Moon | 43 | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Crunch DarkPhysical | Sun / Moon | 49 | — | ✓ | — | — | Power 80Acc 100PP 15 | |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Sun / Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Sun / Moon | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | Sun / Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | Sun / Moon | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Sun / Moon | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sun / Moon | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Sun / Moon | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Sun / Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Overheat FireSpecial | Sun / Moon | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sun / Moon | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sun / Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | Sun / Moon | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Snarl DarkSpecial | Sun / Moon | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Solar Beam GrassSpecial | Sun / Moon | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Sun / Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Sun / Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Sun / Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Sun / Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sun / Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sun / Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Sun / Moon | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | Sun / Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Work Up NormalStatus | Sun / Moon | — | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Close Combat FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Double-Edge NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Fake Tears DarkStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Feint Attack DarkPhysical | Sun / Moon | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Focus Punch FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 150Acc 100PP 20 | |
Heal Bell NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | Open calc with this move |
Metronome NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Mimic NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 10 The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | Open calc with this move |
Present NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 90PP 15 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Open calc with this move |
Smelling Salts NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Snore NormalSpecial | Sun / Moon | — | — | ✓ | — | — | Power 50Acc 100PP 15 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
| Open calc with this move |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
| Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
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The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
| Open calc with this move |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
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The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user damages opposing Pokémon by emitting a powerful flash.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |