Pokédex / HeartGold / SoulSilver / Stantler

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Big Horn Pokémon

Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
Lowers the foe’s Attack stat.
The Pokémon can check the foe’s held item.
Boosts Attack when hit by a Grass-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the foe with its whole body. | Open calc with this move |
Leer NormalStatus | HeartGold / SoulSilver | 3 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Astonish GhostPhysical | HeartGold / SoulSilver | 7 | — | — | — | — | Power 30Acc 100PP 15 | |
Hypnosis PsychicStatus | HeartGold / SoulSilver | 10 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Stomp NormalPhysical | HeartGold / SoulSilver | 13 | — | — | — | — | Power 65Acc 100PP 20 | |
Sand Attack GroundStatus | HeartGold / SoulSilver | 16 | — | — | — | — | Acc 100PP 15 Sand is hurled in the foe’s face, reducing its accuracy. | Open calc with this move |
Take Down NormalPhysical | HeartGold / SoulSilver | 21 | — | — | — | — | Power 90Acc 85PP 20 | |
Confuse Ray GhostStatus | HeartGold / SoulSilver | 23 | — | — | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Calm Mind PsychicStatus | HeartGold / SoulSilver | 27 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Role Play PsychicStatus | HeartGold / SoulSilver | 33 | — | — | ✓ | — | PP 10 The user mimics the foe completely, copying the foe’s natural ability. | Open calc with this move |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | 38 | — | ✓ | ✓ | — | Power 80Acc 90PP 15 | |
Imprison PsychicStatus | HeartGold / SoulSilver | 43 | — | — | — | — | PP 10 If the foe knows any move also known by the user, the foe is prevented from using it. | Open calc with this move |
Captivate NormalStatus | HeartGold / SoulSilver | 49 | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Me First NormalStatus | HeartGold / SoulSilver | 53 | — | — | — | — | PP 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | HeartGold / SoulSilver | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | HeartGold / SoulSilver | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | HeartGold / SoulSilver | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | HeartGold / SoulSilver | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | HeartGold / SoulSilver | — | TM77 | ✓ | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Psychic PsychicSpecial | HeartGold / SoulSilver | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Reflect PsychicStatus | HeartGold / SoulSilver | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | HeartGold / SoulSilver | — | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Skill Swap PsychicStatus | HeartGold / SoulSilver | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | ✓ | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | HeartGold / SoulSilver | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Bite DarkPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Disable NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 20 For several turns, this move prevents the foe from using the move it last used. | Open calc with this move |
Double Kick FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Extrasensory PsychicSpecial | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 80Acc 100PP 20 | |
Megahorn BugPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 120Acc 85PP 10 | |
Spite GhostStatus | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Acc 100PP 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | Open calc with this move |
Thrash NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Bounce FlyingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Gravity PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Open calc with this move |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Last Resort NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Sucker Punch DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 5 | |
Swift NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Uproar NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
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The foe is stomped with a big foot. It may also make the target flinch.
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The foe is bitten with viciously sharp fangs. It may make the target flinch.
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The foe is quickly kicked twice in succession using both feet.
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The user attacks with an odd, unseeable power. It may also make the foe flinch.
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Using its tough and impressive horn, the user rams into the foe with no letup.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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This move enables the user to attack first. It fails if the foe is not readying an attack, however.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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