Pokédex / Scarlet / Violet / Stantler

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Big Horn Pokémon

From Gen 8
Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Leer NormalStatus | Scarlet / Violet | 3 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | Open calc with this move |
Astonish GhostPhysical | Scarlet / Violet | 7 | — | — | — | — | Power 30Acc 100PP 15 | |
Hypnosis PsychicStatus | Scarlet / Violet | 10 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall asleep. | Open calc with this move |
Stomp NormalPhysical | Scarlet / Violet | 13 | — | — | — | — | Power 65Acc 100PP 20 | |
Sand Attack GroundStatus | Scarlet / Violet | 16 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target's face, lowering the target's accuracy. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | 21 | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Confuse Ray GhostStatus | Scarlet / Violet | 23 | TM17 | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that causes confusion. | Open calc with this move |
Calm Mind PsychicStatus | Scarlet / Violet | 27 | TM129 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | Open calc with this move |
Role Play PsychicStatus | Scarlet / Violet | 32 | — | — | — | — | PP 10 The user mimics the target completely, copying the target's Ability. | Open calc with this move |
Zen Headbutt PsychicPhysical | Scarlet / Violet | 37 | TM59 | — | — | — | Power 80Acc 90PP 15 | |
Imprison PsychicStatus | Scarlet / Violet | 49 | TM92 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Double-Edge NormalPhysical | Scarlet / Violet | 55 | ✓ | — | — | — | Power 120Acc 100PP 15 | |
Agility PsychicStatus | Scarlet / Violet | — | TM04 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Open calc with this move |
Body Slam NormalPhysical | Scarlet / Violet | — | TM66 | — | — | — | Power 85Acc 100PP 15 | |
Bulldoze GroundPhysical | Scarlet / Violet | — | TM28 | — | — | — | Power 60Acc 100PP 20 | |
Charge Beam ElectricSpecial | Scarlet / Violet | — | TM23 | — | — | — | Power 50Acc 90PP 10 | |
Curse GhostStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 10 A move that has different effects depending on whether the user is a Ghost type or not. | Open calc with this move |
Dig GroundPhysical | Scarlet / Violet | — | TM55 | — | — | — | Power 80Acc 100PP 10 | |
Earth Power GroundSpecial | Scarlet / Violet | — | TM133 | — | — | — | Power 90Acc 100PP 10 | |
Earthquake GroundPhysical | Scarlet / Violet | — | TM149 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Scarlet / Violet | — | TM119 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Future Sight PsychicSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 120Acc 100PP 10 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Gravity PsychicStatus | Scarlet / Violet | — | TM178 | — | — | — | PP 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | Open calc with this move |
Helping Hand NormalStatus | Scarlet / Violet | — | TM130 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Scarlet / Violet | — | TM75 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special moves for five turns. | Open calc with this move |
Lunge BugPhysical | Scarlet / Violet | — | TM185 | — | — | — | Power 80Acc 100PP 15 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psybeam PsychicSpecial | Scarlet / Violet | — | TM16 | — | — | — | Power 65Acc 100PP 20 | |
Psych Up NormalStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic PsychicSpecial | Scarlet / Violet | — | TM120 | — | — | — | Power 90Acc 100PP 10 | |
Psyshock PsychicSpecial | Scarlet / Violet | — | TM54 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Reflect PsychicStatus | Scarlet / Violet | — | TM74 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Roar NormalStatus | Scarlet / Violet | — | TM172 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Scary Face NormalStatus | Scarlet / Violet | — | TM06 | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Shadow Ball GhostSpecial | Scarlet / Violet | — | TM114 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Scarlet / Violet | — | TM98 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Solar Beam GrassSpecial | Scarlet / Violet | — | TM168 | — | — | — | Power 120Acc 100PP 10 | |
Spite GhostStatus | Scarlet / Violet | — | TM177 | ✓ | — | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Stored Power PsychicSpecial | Scarlet / Violet | — | TM41 | — | — | — | Power 20Acc 100PP 10 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
Throat Chop DarkPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 15 | |
Thunder ElectricSpecial | Scarlet / Violet | — | TM166 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Scarlet / Violet | — | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Scarlet / Violet | — | TM126 | — | — | — | Power 90Acc 100PP 15 | |
Trailblaze GrassPhysical | Scarlet / Violet | — | TM20 | — | — | — | Power 50Acc 100PP 20 | |
Trick PsychicStatus | Scarlet / Violet | — | TM109 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps the target's held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Scarlet / Violet | — | TM161 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Uproar NormalSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 90Acc 100PP 10 | |
Wild Charge ElectricPhysical | Scarlet / Violet | — | TM147 | — | — | — | Power 90Acc 100PP 15 | |
Bite DarkPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Disable NormalStatus | Scarlet / Violet | — | — | ✓ | — | — | Acc 100PP 20 For four turns, the target will be unable to use whichever move it last used. | Open calc with this move |
Double Kick FightingPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Extrasensory PsychicSpecial | Scarlet / Violet | — | — | ✓ | — | — | Power 80Acc 100PP 20 | |
Megahorn BugPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 120Acc 85PP 10 | |
Psyshield Bash PsychicPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 70Acc 90PP 10 | |
Thrash NormalPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 120Acc 100PP 10 |
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The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
| Open calc with this move |
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
| Open calc with this move |
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
| Open calc with this move |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
| Open calc with this move |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
| Open calc with this move |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
| Open calc with this move |
The user burrows into the ground on the first turn, then attacks on the next turn.
| Open calc with this move |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
| Open calc with this move |
This move's power is doubled if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
Two turns after this move is used, a hunk of psychic energy attacks the target.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can't move on the next turn.
| Open calc with this move |
The target is attacked with a powerful beam. The user can't move on the next turn.
| Open calc with this move |
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also confuse the target.
| Open calc with this move |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
| Open calc with this move |
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
| Open calc with this move |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
| Open calc with this move |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
| Open calc with this move |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
| Open calc with this move |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |
The target is bitten with viciously sharp fangs. This may also make the target flinch.
| Open calc with this move |
The user attacks by kicking the target twice in a row using two feet.
| Open calc with this move |
The user attacks with an odd, unseeable power. This may also make the target flinch.
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Using its tough and impressive horn, the user rams into the target with no letup.
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Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
| Open calc with this move |
The user rampages and attacks for two to three turns. The user then becomes confused.
| Open calc with this move |