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Hypnosis Pokémon

It remembers every dream it eats. It rarely eats the dreams of adults because children’s are much tastier.
Prevents the Pokémon from falling asleep.
Determines what moves the foe has.
The Pokémon is protected from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Hypnosis PsychicStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Pound NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Disable NormalStatus | HeartGold / SoulSilver | 7 | — | — | — | — | Acc 100PP 20 For several turns, this move prevents the foe from using the move it last used. | Open calc with this move |
Confusion PsychicSpecial | HeartGold / SoulSilver | 9 | — | — | — | — | Power 50Acc 100PP 25 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | 15 | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Poison Gas PoisonStatus | HeartGold / SoulSilver | 18 | — | — | — | — | Acc 90PP 40 A cloud of poison gas is sprayed in the foe’s face. It may poison the target. | Open calc with this move |
Meditate PsychicStatus | HeartGold / SoulSilver | 21 | — | — | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Psybeam PsychicSpecial | HeartGold / SoulSilver | 26 | — | — | — | — | Power 65Acc 100PP 20 | |
Psych Up NormalStatus | HeartGold / SoulSilver | 29 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | 37 | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Psychic PsychicSpecial | HeartGold / SoulSilver | 40 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Nasty Plot DarkStatus | HeartGold / SoulSilver | 43 | — | ✓ | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Open calc with this move |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | 50 | — | — | ✓ | — | Power 80Acc 90PP 15 | |
Future Sight PsychicSpecial | HeartGold / SoulSilver | 53 | — | — | — | — | Power 120Acc 100PP 10 | |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | HeartGold / SoulSilver | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | HeartGold / SoulSilver | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drain Punch FightingPhysical | HeartGold / SoulSilver | — | TM60 | — | — | — | Power 75Acc 100PP 10 | |
Dream Eater PsychicSpecial | HeartGold / SoulSilver | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Punch FightingPhysical | HeartGold / SoulSilver | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | HeartGold / SoulSilver | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | HeartGold / SoulSilver | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | HeartGold / SoulSilver | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | HeartGold / SoulSilver | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Safeguard NormalStatus | HeartGold / SoulSilver | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | HeartGold / SoulSilver | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | HeartGold / SoulSilver | — | TM49 | — | — | — | PP 10 The user steals the effects of any healing or stat- changing move the foe attempts to use. | Open calc with this move |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Taunt DarkStatus | HeartGold / SoulSilver | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Torment DarkStatus | HeartGold / SoulSilver | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | HeartGold / SoulSilver | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Assist NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | Open calc with this move |
Barrier PsychicStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Fire Punch FirePhysical | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Flatter DarkStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 15 Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. | Open calc with this move |
Guard Swap PsychicStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | Open calc with this move |
Ice Punch IcePhysical | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Psycho Cut PsychicPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Role Play PsychicStatus | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | PP 10 The user mimics the foe completely, copying the foe’s natural ability. | Open calc with this move |
Thunder Punch ElectricPhysical | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Low Kick FightingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | Open calc with this move |
Magic Coat PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Open calc with this move |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Trick PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
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The foe is physically pounded with a long tail or a foreleg, etc.
| Open calc with this move |
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
| Open calc with this move |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
| Open calc with this move |
The foe is attacked with a peculiar ray. It may also leave the target confused.
| Open calc with this move |
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
| Open calc with this move |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
| Open calc with this move |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
| Open calc with this move |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
| Open calc with this move |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
| Open calc with this move |
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
| Open calc with this move |
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |
The foe is punched with a fiery fist. It may leave the target with a burn.
| Open calc with this move |
The foe is punched with an icy fist. It may leave the target frozen.
| Open calc with this move |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
| Open calc with this move |
The foe is punched with an electrified fist. It may leave the target with paralysis.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |