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Hypnosis Pokémon

If you sleep by it all the time, it will sometimes show you dreams it had eaten in the past.
The Pokémon is suffering from insomnia and cannot fall asleep.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Hypnosis PsychicStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Pound NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Disable NormalStatus | Ultra Sun / Ultra Moon | 5 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Confusion PsychicSpecial | Ultra Sun / Ultra Moon | 9 | — | — | — | — | Power 50Acc 100PP 25 | |
Headbutt NormalPhysical | Ultra Sun / Ultra Moon | 13 | — | — | — | — | Power 70Acc 100PP 15 | |
Poison Gas PoisonStatus | Ultra Sun / Ultra Moon | 17 | — | — | — | — | Acc 90PP 40 A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. | Open calc with this move |
Meditate PsychicStatus | Ultra Sun / Ultra Moon | 21 | — | — | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Psybeam PsychicSpecial | Ultra Sun / Ultra Moon | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Wake-Up Slap FightingPhysical | Ultra Sun / Ultra Moon | 29 | — | — | — | — | Power 70Acc 100PP 10 | |
Psychic PsychicSpecial | Ultra Sun / Ultra Moon | 49 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psych Up NormalStatus | Ultra Sun / Ultra Moon | 33 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Nasty Plot DarkStatus | Ultra Sun / Ultra Moon | 53 | — | ✓ | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | Open calc with this move |
Synchronoise PsychicSpecial | Ultra Sun / Ultra Moon | 37 | — | — | — | — | Power 120Acc 100PP 10 | |
Dream Eater PsychicSpecial | Ultra Sun / Ultra Moon | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Ultra Sun / Ultra Moon | 41 | — | — | ✓ | — | Power 80Acc 90PP 15 | |
Swagger NormalStatus | Ultra Sun / Ultra Moon | 45 | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Psyshock PsychicSpecial | Ultra Sun / Ultra Moon | 57 | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Future Sight PsychicSpecial | Ultra Sun / Ultra Moon | 61 | — | — | — | — | Power 120Acc 100PP 10 | |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | Ultra Sun / Ultra Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | Ultra Sun / Ultra Moon | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Punch FirePhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Foul Play DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 95Acc 100PP 15 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Ultra Sun / Ultra Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Punch IcePhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Low Sweep FightingPhysical | Ultra Sun / Ultra Moon | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Ultra Sun / Ultra Moon | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | Ultra Sun / Ultra Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Taunt DarkStatus | Ultra Sun / Ultra Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Punch ElectricPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Torment DarkStatus | Ultra Sun / Ultra Moon | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Ultra Sun / Ultra Moon | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Assist NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user hurriedly and randomly uses a move among those known by ally Pokémon. | Open calc with this move |
Barrier PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Flatter DarkStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 15 Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | Open calc with this move |
Guard Swap PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Power Split PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Open calc with this move |
Psychic Terrain PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Open calc with this move |
Psycho Cut PsychicPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Role Play PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Secret Power NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Skill Swap PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Ally Switch PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Drain Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Focus Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 150Acc 100PP 20 | |
Low Kick FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Open calc with this move |
Magic Coat PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Magic Room PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | Open calc with this move |
Recycle NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snatch DarkStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user steals the effects of any attempts to use a healing or stat-changing move. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Telekinesis PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Trick PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
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The target is physically pounded with a long tail, a foreleg, or the like.
| Open calc with this move |
The target is hit by a weak telekinetic force. This may also confuse the target.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The target is attacked with a peculiar ray. This may also leave the target confused.
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This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
| Open calc with this move |
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user damages opposing Pokémon by emitting a powerful flash.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is punched with an icy fist. This may also leave the target frozen.
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The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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The additional effects of this attack depend upon where it was used.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user attacks with a sinister beam of light. This may also confuse the target.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |