Pokédex / Let's Go, Pikachu! / Let's Go, Eevee! / Aerodactyl-Mega

Poke Project
LOADING
Setting the field…
Fossil Pokémon

A savage Pokémon that died out in ancient times. It was resurrected using DNA taken from amber.
Powers up moves that make direct contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 60Acc 100PP 25 The target is bitten with viciously sharp fangs. This may also make the target flinch. | Open calc with this move |
Supersonic NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 14 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Wing Attack FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 60Acc 100PP 35 | |
Roar NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 7 | — | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. | Open calc with this move |
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 28 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Rock Throw RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 21 | — | — | — | — | Power 50Acc 90PP 15 | |
Crunch DarkPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 35 | — | — | — | — | Power 80Acc 100PP 15 | |
Take Down NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 56 | — | — | — | — | Power 90Acc 85PP 20 | |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 42 | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Fly FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 49 | TM14 | — | — | — | Power 90Acc 95PP 15 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 63 | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Dragon Pulse DragonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM34 | — | — | — | Power 85Acc 100PP 10 | |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Roost FlyingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM50 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Stealth Rock RockStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM56 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Taunt DarkStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM02 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
The target is struck with large, imposing wings spread wide to inflict damage.
| Open calc with this move |
The user picks up and throws a small rock at the target to attack.
| Open calc with this move |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
The user flies up into the sky and then strikes its target on the next turn.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |