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Fossil Pokémon

Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from genetic material extracted from amber. It is imagined to have been the king of the skies in ancient times.
Powers up moves that make direct contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | X / Y | 1 | — | — | — | — | Power 60Acc 100PP 25 The target is bitten with viciously sharp fangs. This may also make the target flinch. | Open calc with this move |
Fire Fang FirePhysical | X / Y | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Ice Fang IcePhysical | X / Y | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Iron Head SteelPhysical | X / Y | 1 | — | — | — | — | Power 80Acc 100PP 15 | |
Scary Face NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Supersonic NormalStatus | X / Y | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Thunder Fang ElectricPhysical | X / Y | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Wing Attack FlyingPhysical | X / Y | 1 | — | — | — | — | Power 60Acc 100PP 35 | |
Roar NormalStatus | X / Y | 9 | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Agility PsychicStatus | X / Y | 17 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Ancient Power RockSpecial | X / Y | 25 | — | — | — | — | Power 60Acc 100PP 5 | |
Crunch DarkPhysical | X / Y | 33 | — | — | — | — | Power 80Acc 100PP 15 | |
Take Down NormalPhysical | X / Y | 41 | — | — | — | — | Power 90Acc 85PP 20 | |
Sky Drop FlyingPhysical | X / Y | 49 | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Hyper Beam NormalSpecial | X / Y | 65 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Rock Slide RockPhysical | X / Y | 73 | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Giga Impact NormalPhysical | X / Y | 81 | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Aerial Ace FlyingPhysical | X / Y | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | X / Y | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | X / Y | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | X / Y | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fly FlyingPhysical | X / Y | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | X / Y | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Incinerate FireSpecial | X / Y | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | X / Y | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Roost FlyingStatus | X / Y | — | TM19 | ✓ | — | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | X / Y | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smack Down RockPhysical | X / Y | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Steel Wing SteelPhysical | X / Y | — | TM51 | ✓ | — | — | Power 70Acc 90PP 25 | |
Stone Edge RockPhysical | X / Y | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | X / Y | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Assurance DarkPhysical | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Curse GhostStatus | X / Y | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Dragon Breath DragonSpecial | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 20 | |
Foresight NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Pursuit DarkPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Tailwind FlyingStatus | X / Y | — | — | ✓ | — | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Open calc with this move |
Whirlwind NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Wide Guard RockStatus | X / Y | — | — | ✓ | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
| Open calc with this move |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
| Open calc with this move |
The user slams the target with its steel-hard head. This may also make the target flinch.
| Open calc with this move |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
| Open calc with this move |
The target is struck with large, imposing wings spread wide to inflict damage.
| Open calc with this move |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
| Open calc with this move |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can’t move on the next turn.
| Open calc with this move |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
| Open calc with this move |
The user slashes the target with huge, sharp claws.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
| Open calc with this move |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
| Open calc with this move |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
| Open calc with this move |
The target is hit with wings of steel. This may also raise the user’s Defense stat.
| Open calc with this move |
The user stabs the target with sharpened stones from below. Critical hits land more easily.
| Open calc with this move |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
| Open calc with this move |
If the target has already taken some damage in the same turn, this attack’s power is doubled.
| Open calc with this move |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
| Open calc with this move |
An attack move that inflicts double damage if used on a target that is switching out of battle.
| Open calc with this move |