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Egg Pokémon

The heads attract each other and spin around. There must be six heads for it to maintain balance.
Boosts the Pokémon’s Speed stat in harsh sunlight.
May create another Berry after one is used.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Barrage NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 15Acc 85PP 20 Round objects are hurled at the target to strike two to five times in a row. | Open calc with this move |
Hypnosis PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 7 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 41 | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Leech Seed GrassStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 34 | — | — | — | — | Acc 90PP 10 A seed is planted on the target. It steals some HP from the target every turn. | Open calc with this move |
Confusion PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 14 | — | — | — | — | Power 50Acc 100PP 25 | |
Stun Spore GrassStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 16 | — | — | — | — | Acc 75PP 30 The user scatters a cloud of numbing powder that paralyzes the target. | Open calc with this move |
Poison Powder PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 18 | — | — | — | — | Acc 75PP 35 The user scatters a cloud of poisonous dust that poisons the target. | Open calc with this move |
Sleep Powder GrassStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | — | — | — | — | Acc 75PP 15 The user scatters a big cloud of sleep-inducing dust around the target. | Open calc with this move |
Psybeam PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 27 | — | — | — | — | Power 65Acc 100PP 20 | |
Solar Beam GrassSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 48 | TM45 | — | — | — | Power 120Acc 100PP 10 | |
Dream Eater PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM59 | — | — | — | Power 100Acc 100PP 15 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Mega Drain GrassSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM53 | — | — | — | Power 40Acc 100PP 15 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM40 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Self-Destruct NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM42 | — | — | — | Power 200Acc 100PP 5 | |
Sludge Bomb PoisonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM52 | — | — | — | Power 90Acc 100PP 10 | |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Teleport PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM04 | — | — | — | PP 20 The user switches places with a different Pokémon instantly, using telekinetic power. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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The target is hit by a weak telekinetic force. This may also confuse the target.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks everything around it by causing an explosion. The user faints upon using this move.
| Open calc with this move |
Unsanitary sludge is hurled at the target. This may also poison the target.
| Open calc with this move |