Pokédex / Red / Blue / Exeggcute

Poke Project
LOADING
Setting the field…
Egg Pokémon

The heads attract each other and spin around. There must be 6 heads for it to maintain balance.
Raises SPEED in sunshine.
May create another Berry after one is used.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Barrage NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 15Acc 85PP 20 Throws orbs to hit 2-5 times.(Gen 2) | Open calc with this move |
Hypnosis PsychicStatus | Red / Blue | 1 | — | — | — | — | Acc 60PP 20 May put the foe to sleep.(Gen 2) | Open calc with this move |
Reflect PsychicStatus | Red / Blue | 25 | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Leech Seed GrassStatus | Red / Blue | 28 | — | — | — | — | Acc 90PP 10 Steals HP from the foe on every turn.(Gen 2) | Open calc with this move |
Stun Spore GrassStatus | Red / Blue | 32 | — | — | — | — | Acc 75PP 30 A move that may paralyze the foe.(Gen 2) | Open calc with this move |
Poison Powder PoisonStatus | Red / Blue | 37 | — | — | — | — | Acc 75PP 35 A move that may poison the foe.(Gen 2) | Open calc with this move |
Solar Beam GrassSpecial | Red / Blue | 42 | — | — | — | — | Power 120Acc 100PP 10 | |
Sleep Powder GrassStatus | Red / Blue | 48 | — | — | — | — | Acc 75PP 15 May cause the foe to fall asleep.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Egg Bomb NormalPhysical | Red / Blue | — | TM37 | — | — | — | Power 100Acc 75PP 10 | |
Explosion NormalPhysical | Red / Blue | — | TM47 | — | — | — | Power 250Acc 100PP 5 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Psychic PsychicSpecial | Red / Blue | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psywave PsychicSpecial | Red / Blue | — | TM46 | — | — | — | Acc 100PP 15 An attack with variable power.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Self-Destruct NormalPhysical | Red / Blue | — | TM36 | — | — | — | Power 200Acc 100PP 5 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Teleport PsychicStatus | Red / Blue | — | TM30 | — | — | — | PP 20 A move for fleeing from battle.(Gen 2) | Open calc with this move |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
—
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
Eggs are hurled at the foe.(Gen 2)
| Open calc with this move |
Very powerful but makes user faint.(Gen 2)
| Open calc with this move |
An attack that may lower SPCL.DEF.(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
| Open calc with this move |
Powerful but makes the user faint.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |