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Drill Pokémon

Its brain developed when it began walking on its hind legs. Its armor-like hide even repels molten lava.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Protects the Pokémon from recoil damage.
Powers up moves that have recoil damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Counter FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Crunch DarkPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 80Acc 100PP 15 | |
Fury Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 15Acc 85PP 20 | |
Horn Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 65Acc 100PP 25 | |
Horn Drill NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 67 | — | — | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Sand Attack GroundStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing the target’s accuracy. | Open calc with this move |
Tail Whip NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Stomp NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 12 | — | — | — | — | Power 65Acc 100PP 20 | |
Rock Throw RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 19 | — | — | — | — | Power 50Acc 90PP 15 | |
Drill Run GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 24 | TM58 | — | — | — | Power 80Acc 95PP 10 | |
Take Down NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 31 | — | — | — | — | Power 90Acc 85PP 20 | |
Megahorn BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 36 | TM60 | — | — | — | Power 120Acc 85PP 10 | |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 54 | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 48 | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Dragon Pulse DragonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM34 | — | — | — | Power 85Acc 100PP 10 | |
Dragon Tail DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM17 | — | — | — | Power 60Acc 90PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Helping Hand NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM03 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM35 | — | — | — | Power 75Acc 100PP 15 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Outrage DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM39 | — | — | — | Power 120Acc 100PP 10 | |
Pay Day NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM57 | — | — | — | Power 40Acc 100PP 20 | |
Poison Jab PoisonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM26 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Stealth Rock RockStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM56 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Superpower FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM49 | — | — | — | Power 120Acc 100PP 5 | |
Surf WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM47 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
| Open calc with this move |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
| Open calc with this move |
The target is jabbed with a sharply pointed horn to inflict damage.
| Open calc with this move |
The target is stomped with a big foot. This may also make the target flinch.
| Open calc with this move |
The user picks up and throws a small rock at the target to attack.
| Open calc with this move |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
Using its tough and impressive horn, the user rams into the target with no letup.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The target is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
The target is knocked away, and a different Pokémon is dragged out.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target frozen.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
| Open calc with this move |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
| Open calc with this move |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
| Open calc with this move |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |