Pokédex / Red / Blue / Rhydon

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Setting the field…
Drill Pokémon

Walks on its hind legs. Shows signs of intelligence. Its armor-like hide even repels molten lava.
Draws electrical moves.
Prevents recoil damage.
Powers up moves that have recoil damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Fury Attack NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 15Acc 85PP 20 Jabs the target 2-5 times.(Gen 2) | Open calc with this move |
Horn Attack NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 65Acc 100PP 25 | |
Stomp NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Tail Whip NormalStatus | Red / Blue | 1 | — | — | — | — | Acc 100PP 30 Lowers the foe's DEFENSE.(Gen 2) | Open calc with this move |
Horn Drill NormalPhysical | Red / Blue | 48 | TM07 | — | — | — | Acc 30PP 5 A one-hit KO, drill attack.(Gen 2) | Open calc with this move |
Leer NormalStatus | Red / Blue | 55 | — | — | — | — | Acc 100PP 30 Reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | 64 | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Red / Blue | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Red / Blue | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Bubble Beam WaterSpecial | Red / Blue | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Counter FightingPhysical | Red / Blue | — | TM18 | — | — | — | Acc 100PP 20 Returns a physical blow double.(Gen 2) | Open calc with this move |
Dig GroundPhysical | Red / Blue | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Earthquake GroundPhysical | Red / Blue | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Fire Blast FireSpecial | Red / Blue | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Fissure GroundPhysical | Red / Blue | — | TM27 | — | — | — | Acc 30PP 5 A ground-type, one-hit KO attack.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Red / Blue | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Red / Blue | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Mega Kick NormalPhysical | Red / Blue | — | TM05 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Red / Blue | — | TM01 | — | — | — | Power 80Acc 85PP 20 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Pay Day NormalPhysical | Red / Blue | — | TM16 | — | — | — | Power 40Acc 100PP 20 | |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Rock Slide RockPhysical | Red / Blue | — | TM48 | — | — | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Red / Blue | — | TM19 | — | — | — | Acc 100PP 20 The user's level equals damage HP.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Strength NormalPhysical | Red / Blue | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Submission FightingPhysical | Red / Blue | — | TM17 | — | — | — | Power 80Acc 80PP 20 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Surf WaterSpecial | Red / Blue | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | Red / Blue | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Red / Blue | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Water Gun WaterSpecial | Red / Blue | — | TM12 | — | — | — | Power 40Acc 100PP 25 |
An attack using a horn to jab.(Gen 2)
| Open calc with this move |
An attack that may cause flinching.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
An attack that may freeze the foe.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
An attack that may lower SPEED.(Gen 2)
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1st turn: Burrow 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
Tough but useless vs. flying foes.(Gen 2)
| Open calc with this move |
An attack that may cause a burn.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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A powerful kicking attack.(Gen 2)
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A powerful punch thrown very hard.(Gen 2)
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Throws coins. Gets them back later.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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An attack that may cause flinching.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A powerful physi cal attack.(Gen 2)
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An attack that al so hurts the user.(Gen 2)
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A strong water- type attack.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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Squirts water to attack.(Gen 2)
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